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Blender Tutorial: Planet Bursting into Pieces
https://i.ytimg.com/vi/GTq9sLQOiVs/hqdefault.jpg http://www.LittleWebHut.com This Blender video demonstrates how to make an image of a planet bursting into pieces. Blender version 2.68a was used for this tutorial. This video shows many techniques that may be helpful to beginners and intermediate users. Blender website Homepage source
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Blender 2.80 Tutorial : Eevee Interior #2 Black Living Room
https://i.ytimg.com/vi/posY9gHiQV0/hqdefault.jpg Blender 2.80 is upgraded with a lot of improvements and new features since last time I created Eevee Interior Setup in May 2018. One of that feature is Indirect Lighting parameters, now are fully controllable. Shadows also support soft shadows that make windows lighting more natural looking. Eevee is not created to replace Cycles,…
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Blender 3D-Charakterworkshop Teil 1 | #31 – Schnallen modellieren
https://i.ytimg.com/vi/s1NlNX9EBXI/hqdefault.jpg In diesem Video zeige ich euch, wie man in Blender verschiedene Schnallen für die Gurte des Charakters modelliert. Workshop-Webseite: http://3d-charakterworkshop.agenzasbrothers.de Workshop kaufen: http://www.agenzasbrothers-shop.de/ Projektdateien-Download: http://downloads.agenzas-brothers.de/blender/Projektdateien_DG3DCW_Teil1.zip Verwendete Programme: Blender 2.63a: http://www.blender.org/download/get-blender/ Kapitel: 00:00 Einleitung 00:40 Gürtelschnalle modellieren 04:00 Schnallen der Gurte modellieren 19:17 Gurtverbindungen modellieren 29:15 Taschenschnallen modellieren Referenzen & Inspiration: Creative Uncut: http://www.creativeuncut.com/game-art-galleries.html CGHUB:…
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Blender for Packaging – Potato Chip Style Bag
https://i.ytimg.com/vi/Z1xum4vFnLc/hqdefault.jpg A tutorial for how to make a potato chip style bag in blender. I’m actually using popcorn since it’s healthier. Covering a whole variety of things including basic modeling, UV wrapping exactly to dielines, creating bump / normal maps, using displacement textures and basic sculpting. So it might be helpful for a few things…
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Blender – Car Modeling Project #4 [Tutorial]
https://i.ytimg.com/vi/Uc9nO6qO8fw/hqdefault.jpg In Tutorial 4, We will work on the BACK Side of our Car A Complete Tutorial for Beginners to Model a Car in Blender. source
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Tutorial #Blender #Blender28 Modelado básico y Render Básico – Producto – Freelancer – En español
https://i.ytimg.com/vi/t1nY2EJKCIY/hqdefault.jpg Aquí estamos , nuevo año, nuevos projectos. Haciendo el #freelancer por la vida. #tutorial #blender28 #blender #preguntas Hoy tenemos que diseñar una placa solar. Arreglar una calavera. Y renderizar y modelar botes. Se os aprecia. Quedaros conmigo un rato que no cobro entrada. Para hablar entre nosotros usamos Discord. https://discord.gg/cVEPhQR ¿Quieres ayudar al canal?:…
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Blender – Export .GLB [Facebook 3D Post]
https://i.ytimg.com/vi/kl9NbrOoEKk/hqdefault.jpg Nesse vídeo mostro como instalar no Blender 2.79 o addons disponibilizado pela KhronosGroup para ativar a exportação do formato glTF 2.0 possibilitando exportar para a extensão .glb para o Facebook Post 3D. Blender glTF 2.0 exporter [KhronosGroup] https://github.com/KhronosGroup/glTF-Blender-Exporter source
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Blender 2.7 Tutorial #58: Extruding a Path & Bezier Curves
https://i.ytimg.com/vi/S7kMlJtHsP8/hqdefault.jpg Thanks for watching! Please don’t forget to subscribe to this channel for more Blender & technology tutorials like this one! 🙂 In this Blender 2.7 Tutorial #58 I cover: – How to Use & Edit bezier curves objects – Different types of handles & how to use them on bezier curves – How to…
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Blender Modeling Tutorial – Homburg Hat or “The GodFather Hat”
https://i.ytimg.com/vi/Hl7lsx_8jxc/hqdefault.jpg This is my 1st Blender tutorial for 2012, I apologize to all my faithful subscribers for waiting so long. Let’s just say I got sidetracked with work at Lucasfilm and of course my Multicopters collection. Thank you for your patience, I will be developing new modeling tutorials to help beginners learn this fantastic 3D…
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Lux Render Vs Cycles
https://i.ytimg.com/vi/fLVoRZ0qOcU/hqdefault.jpg shows the differences between lux render and cycles render source