Blender for Packaging – Potato Chip Style Bag


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A tutorial for how to make a potato chip style bag in blender. I’m actually using popcorn since it’s healthier.

Covering a whole variety of things including basic modeling, UV wrapping exactly to dielines, creating bump / normal maps, using displacement textures and basic sculpting. So it might be helpful for a few things even if you aren’t making a potato chip bag.

It’s always great to get feedback – I’ve gotten a few hints already including shortcuts I didn’t know and other ways of accomplishing things, which are always useful to here. I’m learning as much as anybody.

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35 responses to “Blender for Packaging – Potato Chip Style Bag”

  1. Hi!
    I have a little problem with the unwrapping. I followed your tutorial step by step, yet when I do the cylinder unwrap, I happen to have some edges on the other side of the mesh. The problem with this is, that I can't loop select and align them nicely, because some vertices share edges with other important verticals. It's rather bizarre, yet I think I am the one who messed up something (well, obviously, 'cus your stuff works…) 😀

    Would you please be so kind to assist me or point me to a dedicated tutorial on UV unwrapping? Thank you in advance!

    btw. your tutorials are brilliant, they can get though my rather thick head, and this is one great achievement for a tutor! 😀 Thanks for all your hard work for these!

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