Tag: character

  • Rigging a Tail in Maya 2017

    https://i.ytimg.com/vi/ldnBWWXHWYg/hqdefault.jpg source

  • Blender 3D-Charakterworkshop Teil 1 | #44 – Retopology Oberteil

    Blender 3D-Charakterworkshop Teil 1 | #44 – Retopology Oberteil

    https://i.ytimg.com/vi/0la8EyGsOuI/hqdefault.jpg In diesem Video zeige ich euch, wie man in Blender das Sculpt Mesh des Oberteils grob nachmodelliert, um ein grob aufgelöstes Low-Poly-Mesh zu erhalten. Workshop-Webseite: http://3d-charakterworkshop.agenzasbrothers.de Workshop kaufen: http://www.agenzasbrothers-shop.de/ Projektdateien-Download: http://downloads.agenzas-brothers.de/blender/Projektdateien_DG3DCW_Teil1.zip Verwendete Programme: Blender 2.63a: http://www.blender.org/download/get-blender/ Kapitel: 00:00 Einleitung 00:30 Oberteil grob nachmodellieren Referenzen & Inspiration: Bsurfaces: http://www.bsurfaces.info/help.html BLENDER COOKIE: http://bit.ly/AAKlsb blendtuts: http://blendtuts.com/Retopo Tastenkürzel…

  • Cartoon Character Texture Tutorial Using Autodesk Maya And Adobe Photoshop

    https://i.ytimg.com/vi/YHV_Z3658qY/hqdefault.jpg Hey Every one today i am showing how to create cartoon character texture using Autodesk Maya and Adobe Photoshop, I think Everyone enjoy this tutorial. Want more? Check out my Autodesk Maya Tutorials Playlist: http://www.youtube.com/playlist?list=PLgqrMIa-rvZ5NuY82fbp_BXqUgq8JMNNa Click Here To Become A Bro: Please Subscribe! http://bit.ly/AbuHenaSubscribe My Instagram: http://www.instagram.com/abuhenaashik My Google Plus: http://plus.google.com/+Abuhenaashik I am using…

  • Inverse Kinematics – Blender Fundamentals

    Inverse Kinematics – Blender Fundamentals

    https://i.ytimg.com/vi/DZ_ocmY8xEI/hqdefault.jpg Blender is Free and Open Source Software Download: https://blender.org/download Donate: https://blender.org/donate — This tutorial is part of the Blender Fundamentals series, produced by Dillon Gu. Find more free tutorials on: https://blender.org/tutorials Follow Blender on social media: * Twitter: https://twitter.com/blender_org * Facebook: https://www.facebook.com/YourOwn3DSoftware/ source

  • Maya Character Rigging Tutorial – Rigging the Arm / Hand with IK – (Session #4 — part 1/3)

    https://i.ytimg.com/vi/5Vr950TjZBM/hqdefault.jpg http://www.jimmy3d.com/ Jimmy is a freelance 3d artist and Game Instructor at the Minneapolis Media Institute in Minnesota. http://www.minneapolismediainstitute.com/ Minneapolis Media Institute is one of the country’s top video game design schools. We’ve developed a hands-on, occupational program that is designed to give today’s graphic arts students interested in video game art and design the…

  • Blender 3D-Charakterworkshop Teil 1 | #31 – Schnallen modellieren

    Blender 3D-Charakterworkshop Teil 1 | #31 – Schnallen modellieren

    https://i.ytimg.com/vi/s1NlNX9EBXI/hqdefault.jpg In diesem Video zeige ich euch, wie man in Blender verschiedene Schnallen für die Gurte des Charakters modelliert. Workshop-Webseite: http://3d-charakterworkshop.agenzasbrothers.de Workshop kaufen: http://www.agenzasbrothers-shop.de/ Projektdateien-Download: http://downloads.agenzas-brothers.de/blender/Projektdateien_DG3DCW_Teil1.zip Verwendete Programme: Blender 2.63a: http://www.blender.org/download/get-blender/ Kapitel: 00:00 Einleitung 00:40 Gürtelschnalle modellieren 04:00 Schnallen der Gurte modellieren 19:17 Gurtverbindungen modellieren 29:15 Taschenschnallen modellieren Referenzen & Inspiration: Creative Uncut: http://www.creativeuncut.com/game-art-galleries.html CGHUB:…

  • Eyeball Aim Constraint Rigging in Maya

    https://i.ytimg.com/vi/JGG0-H_NqaY/hqdefault.jpg Stig Plantell demonstrates how to hook up an eyeball Aim Constraint rig in Maya. Additionally, Parent Constraints for any disjointed rigging is also explored. source

  • Blender 3D-Charakterworkshop Teil 2 | #28 Nodes organisieren (Cycles)

    Blender 3D-Charakterworkshop Teil 2 | #28 Nodes organisieren (Cycles)

    https://i.ytimg.com/vi/ixemvMT4sTk/hqdefault.jpg In diesem Video zeige ich euch, wie man die Nodes der Materialien aufräumen und organisieren kann. Unterstützt uns und kauft euch den Workshop mit coolen Extras: http://shop.agenzasbrothers.de/?p=575 Mehr kostenlose Tutorials von uns: http://training.agenzasbrothers.de/ Kapitel: 00:00 Einleitung 00:43 Einführung Nodes organisieren 05:20 Material-Nodes organisieren Software: Blender 2.6x (Download: http://www.blender.org/download/) Gimp 2.8x (Download: http://www.gimp.org/downloads/) Projektdateien: http://downloads.agenzas-brothers.de/blender/Projektdateien_DG3DCW_Teil2.zip…

  • Maya Character Rigging Tutorial – Rigging the Hand with SDK – (Session #5 — part 1/4)

    https://i.ytimg.com/vi/F8o-XQdqs8o/hqdefault.jpg http://www.jimmy3d.com/ Jimmy is a freelance 3d artist and Game Instructor at the Minneapolis Media Institute in Minnesota. http://www.minneapolismediainstitute.com/ Minneapolis Media Institute is one of the country’s top video game design schools. We’ve developed a hands-on, occupational program that is designed to give today’s graphic arts students interested in video game art and design the…

  • Blender Hair Tutorial Part 1 (styling the hair)

    Blender Hair Tutorial Part 1 (styling the hair)

    https://i.ytimg.com/vi/KpVyTc_72z0/hqdefault.jpg Hey guys! I’ve been getting a lot of requests to make a tutorial on how I create hair in Blender, so I finally did it! Hope you find this helpful:) Part 2: https://www.youtube.com/watch?v=EB2rVdnmq8E SOCIALS Instagram: https://www.instagram.com/nazar_noschenko_artist/ Facebook: https://www.facebook.com/Nazar-Noschenko-Art-1053237918032360/ Artstation: https://www.artstation.com/nazarnoschenko Babylon – Disco Ultralounge by Kevin MacLeod is licensed under a Creative Commons Attribution…