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Blender 3D-Charakterworkshop Teil 2 | #27 Subsurface Scattering (Cycles)
https://i.ytimg.com/vi/bXL2gH6Z32Q/hqdefault.jpg In diesem Video zeige ich euch, wie man Subsurface Scattering für die Haut in der Cycles Render Engine richtig einstellt. Unterstützt uns und kauft euch den Workshop mit coolen Extras: http://shop.agenzasbrothers.de/?p=575 Mehr kostenlose Tutorials von uns: http://training.agenzasbrothers.de/ Kapitel: 00:00 Einleitung 00:22 Szene vorbereiten 01:45 Subsurface Scattering einstellen Software: Blender 2.6x (Download: http://www.blender.org/download/) Gimp 2.8x…
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[Part 3/ 24] Blender anime character modeling tutorial – Lips
https://i.ytimg.com/vi/Ky9kAfJ_ndg/hqdefault.jpg This is part 3 of the anime character modeling tutorial. This video will mainly cover how to model the lips. I hope you like it, thank you for watching. source
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Female Character Blender 3d modeling. Part 2 – Foot
https://i.ytimg.com/vi/7ABr1ielt_Q/hqdefault.jpg Blender 3d Female Character modeling by Vyusur. Part 2 – foot Time lapse Music from YouTube audio library, by audionautix and by Kevin MacLeod source
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Tutorial: Rigging an IK Arm in Maya
https://i.ytimg.com/vi/WkKx9ijydjk/hqdefault.jpg Follow the link to sign up for a free 7 day trial on Lynda.com: http://www.jasonbaskin.com/baskin_lyndaTrial.html In this tutorial, I describe the process for creating a basic IK arm rig in Maya. Topics include: – Joint creation (clavicle, shoulder, elbow, forearm, and wrist) – Clavicle control creation (using the aim constraint) – Hand control creation…
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ABSTRACT ANIMATION ( #3D , #BLENDER )
https://i.ytimg.com/vi/3zcK9AHuO9U/hqdefault.jpg ABSTRACT ANIMATION ( #3D , #BLENDER ) source
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Tutorial: Understanding 3D Hierarchies and Creating FK Controls in Maya
https://i.ytimg.com/vi/F2RQj0ls-C8/hqdefault.jpg Follow the link to sign up for a free 7 day trial on Lynda.com: http://www.jasonbaskin.com/baskin_lyndaTrial.html In this tutorial, I discuss the importance of 3D hierarchies and describe the process for creating FK controls. – Hierarchies for riggers and animators – Understanding local space – Working with skeletal hierarchies – Creating control curves – Positioning…
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Tips for creating 3d Characters (Blender, Zbrush) Part 1 – Blockout
https://i.ytimg.com/vi/jO9grYSFx0M/hqdefault.jpg This is the first part of a series of short videos I’m making, talking about techniques to create a stylized 3D character, using Blender, Zbrush, and Krita. In this video, I go over the initial blocking out stage, laying down the basic shapes and forms. Example files for this video: https://drive.google.com/open?id=0Bxrrxj0XixjLNHBXc3lxX25FQ0k Enjoy! 🙂 source
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Maya Character Rigging Tutorial – Rigging the Arm / Hand with IK – (Session #4 — part 3/3)
https://i.ytimg.com/vi/PhH-PWmxS8c/hqdefault.jpg http://www.jimmy3d.com/ Jimmy is a freelance 3d artist and Game Instructor at the Minneapolis Media Institute in Minnesota. http://www.minneapolismediainstitute.com/ Minneapolis Media Institute is one of the country’s top video game design schools. We’ve developed a hands-on, occupational program that is designed to give today’s graphic arts students interested in video game art and design the…
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Blender 3D Tutorial – 3 – Creating Objects
https://i.ytimg.com/vi/1Zropvzs1Gg/hqdefault.jpg Facebook – https://www.facebook.com/TheNewBoston-464114846956315/ GitHub – https://github.com/buckyroberts Google+ – https://plus.google.com/+BuckyRoberts LinkedIn – https://www.linkedin.com/in/buckyroberts reddit – https://www.reddit.com/r/thenewboston/ Support – https://www.patreon.com/thenewboston thenewboston – https://thenewboston.com/ Twitter – https://twitter.com/bucky_roberts source