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Model a 3d Car | part 4 | basic edge flow and topology (Blender tutorial)
https://i.ytimg.com/vi/OxH8hkRZYXI/hqdefault.jpg basic 3d modelling with keeping edge flow and topology in mind. also more tools for editing 3d objects and geometry. *forgot to record the reference picture so here’s the link to that http://www.hedliss.com/wp-content/uploads/2014/07/2015-dodge-challenger-srt-hellcat-rear-three-quarter-in-motion.jpg *Apologize for the lateness. life is busy but not as much now. source
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Maya Character modeling tutorial, part 1 – The Body
https://i.ytimg.com/vi/sHN1_GBwqcw/hqdefault.jpg Download new, high quality image planes here: http://wp.me/P3V1aP-TC A short tutorial on how to model a character in Maya, that will be properly topologized and suitable for animation. (updated version) When I begin my model in Maya, I start with 3 cylinder – 1 each for the arm, body, and leg. The subdivisions for…