Tag: facerig

  • Face Rigging in Maya – Part 2

    https://i.ytimg.com/vi/oOQIiul_d3U/hqdefault.jpg In this five part series we will be looking at using #Maya’s utility nodes to create a detailed facial #rig, while also using a combination of joints and blendshapes. In this second video we continue generating the blendshapes. This #tutorial was originally featured in issue 211 of 3DWorld magazine. Huge thanks to 3DWorld for…

  • Autodesk Maya – Game Character facial Rigging part 01 – #22

    https://i.ytimg.com/vi/8C0F2PD3qYo/hqdefault.jpg Stylized Game Character basic facial rigging and skinning in Autodesk Maya Join the Patreon group for more : https://www.patreon.com/polytoon Special Thanks to my Patreons! Dylan Lawson ____________________________________________________________________ #autodesk #maya #rigging #skining #skin #weight #facialrigging #rig #game #lowpoly #mouthrig source

  • Face Rigging in Maya – Part 3

    https://i.ytimg.com/vi/PqjX7aQr2gg/hqdefault.jpg In this five part series we will be looking at using #Maya’s utility nodes to create a detailed facial #rig, while also using a combination of joints and blendshapes. In this third video we discuss the joint positions and setup before starting to drive the face using the controls. This #tutorial was originally featured…

  • Face Rigging in Maya – Part 5

    https://i.ytimg.com/vi/GJwj_DfkoUA/hqdefault.jpg In this five part series we will be looking at using #Maya’s utility nodes to create a detailed facial #rig, while also using a combination of joints and blendshapes. In this final video we add more functionality to the rig using the blendColors and multiplyDivide nodes. This #tutorial was originally featured in issue 211…

  • Face Rigging in Maya – Part 4

    https://i.ytimg.com/vi/pIiiuA_8pM8/hqdefault.jpg In this five part series we will be looking at using #Maya’s utility nodes to create a detailed facial #rig, while also using a combination of joints and blendshapes. In this fourth video we begin to connect the mouth controls to the joints using the condition and multiplyDivide nodes. This #tutorial was originally featured…