• Sunday , 12 July 2020

Face Rigging in Maya – Part 4

Code Canyon

https://i.ytimg.com/vi/pIiiuA_8pM8/hqdefault.jpg



In this five part series we will be looking at using #Maya’s utility nodes to create a detailed facial #rig, while also using a combination of joints and blendshapes.

In this fourth video we begin to connect the mouth controls to the joints using the condition and multiplyDivide nodes.

This #tutorial was originally featured in issue 211 of 3DWorld magazine.

Huge thanks to 3DWorld for allowing me to share these with you. Make sure you check out the magazine, and subscribe.

https://www.myfavouritemagazines.co.uk/design/3dworld-magazine-subscription/

source

3d Ocean

Related Posts

7 Comments

  1. antCGi
    June 21, 2020 at 19:24

    Thanks for watching and remember that you can now download the course files from here – https://cubebrush.co/antcgi – so download and follow along 🙂 If you find these videos useful why not say thanks with a coffee – https://ko-fi.com/antcgi – regular contributors get exclusive downloads 😉

  2. ChilieConCarnage07
    June 21, 2020 at 19:24

    Heya Ant, wanted to ask a question, how did you label your blendshape controllers? I'm aware you can label joints but I'm unsure how you'd do it for nurbs controllers. Thank you 🙂

  3. Diah Anindita Putri Rheima
    June 21, 2020 at 19:24

    how fo you make texts near the GUI?

  4. maxer
    June 21, 2020 at 19:24

    conditions yay!!:D

  5. КИНО МАН
    June 21, 2020 at 19:24

    спасибо большое сэр!

  6. Jackie Briganti
    June 21, 2020 at 19:24

    Hi! Thank you for the tutorials, they've been great so far! I just wanted to ask, how do you limit that NURBS circle for the jaw controller inside of the box it's in?

  7. maiky madness Kreation
    June 21, 2020 at 19:24

    What do you use to make the GUI or so you make it by hand or have any script should make a tutorial of that thanks your videos are really helpful to have some new techniques about rigging

Leave A Comment

You must be logged in to post a comment.