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Unreal Engine 4 – Shared Character Rigging Workflow in Maya – Body and Facial Rig
https://i.ytimg.com/vi/SuUThfuza_Y/hqdefault.jpg In this video I’m showcasing a Character Rigging technique I developed in order to quickly rig characters to be used in Unreal. The main concept is to have a rigged skeletal mesh to be reused for transfering the skin information to a different character, no matter what the topology is. A dedicated script creates…
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Maya Tutorial: Joint-Based Facial Rigging in Maya
https://i.ytimg.com/vi/35227V8rxmE/hqdefault.jpg Learn more: http://www.digitaltutors.com/tutorial/1133-Joint-Based-Facial-Rigging-in-Maya In this Maya tutorial we will learn about joint-based facial rigging in Maya. Throughout these lessons we will go over using joints instead of the traditional approach of using blend shapes. We will be using locators and offset joints to attach to NURBs curves. These curves will be the foundation of…