Tag: FK

  • Rigging Tip: Creating Multi-Curve Controls in Maya

    https://i.ytimg.com/vi/A9vJ51YRGRk/hqdefault.jpg Follow the link to sign up for a free 7 day trial on Lynda.com: http://www.jasonbaskin.com/baskin_lyndaTrial.html This Maya rigging tip describes the process for creating controls which are comprised of multiple curves (including text curves). I also cover workflow for assigning custom colors using the “overrideColor” option. I’ll be posting more tips and tutorials soon.…

  • Easy Riggin in Blender 3D: Mirror Armature ( Technique )

    Easy Riggin in Blender 3D: Mirror Armature ( Technique )

    https://i.ytimg.com/vi/Wx0jY25iv3w/hqdefault.jpg Learn how to mirror an armature in less than 2 minutes – no joke. ▼Donation Rewards + Work Files + Free Course Below▼ Donate and get a reward : http://ko-fi.com/nekomatata Donations go toward continuing this series. When the goal is reached contributors get a sweet gift! Free Course: Follow this link ( https://goo.gl/cLo3Bi )…

  • Maya Tutorial | Rope Rigging – Part 01

    https://i.ytimg.com/vi/6IUgJqIH1R8/hqdefault.jpg Basic Rope rig with IK/FK chains. ⚠Check out Gumroad for the version with explanations⚠ ➡https://gumroad.com/l/PnAIg source

  • Maya Tutorial – Character Rigging – Setting Up The Skeleton – Part 4/4

    https://i.ytimg.com/vi/Agfbk0UZwp4/hqdefault.jpg This is the first look into character rigging. Rigging is such a wide area, so these tutorials are going to be uploaded in parts. The first part is: – Setting up the skeleton. The next tutorial will be comming soon. In the next tutorial we will be looking at how to setup the leg.…

  • Tutorial: Understanding 3D Hierarchies and Creating FK Controls in Maya

    https://i.ytimg.com/vi/F2RQj0ls-C8/hqdefault.jpg Follow the link to sign up for a free 7 day trial on Lynda.com: http://www.jasonbaskin.com/baskin_lyndaTrial.html In this tutorial, I discuss the importance of 3D hierarchies and describe the process for creating FK controls. – Hierarchies for riggers and animators – Understanding local space – Working with skeletal hierarchies – Creating control curves – Positioning…

  • Maya Tutorial – Character Rigging – The Leg – Part 2/6

    https://i.ytimg.com/vi/ZmrViuXXhfY/hqdefault.jpg This is the second tutorial in a series on how to make a character rig. In this tutorial we look into: – Controllers – IK Handles – Control Joints – Rubberhose To see the first part go to: http://poly-face.com/Maya_Tutorial_3D_Character_Rigging_-_Setting_Up_The_Skeleton_part_1 To see more tutorials go to: http://www.poly-face.com source

  • Maya Tutorial – Character Rigging – Setting Up The Skeleton – Part 1/4

    https://i.ytimg.com/vi/-aZ16YfZDxU/hqdefault.jpg This is the first look into character rigging. Rigging is such a wide area, so these tutorials are going to be uploaded in parts. The first part is: – Setting up the skeleton. The next tutorial will be comming soon. In the next tutorial we will be looking at how to setup the leg.…

  • Maya Tutorial – Character Rigging – The Leg – Part 1/6

    https://i.ytimg.com/vi/h8kd8T8Glj8/hqdefault.jpg This is the second tutorial in a series on how to make a character rig. In this tutorial we look into: – Controllers – IK Handles – Control Joints – Rubberhose To see the first part go to: http://poly-face.com/Maya_Tutorial_3D_Character_Rigging_-_Setting_Up_The_Skeleton_part_1 To see more tutorials go to: http://www.poly-face.com source

  • Tutorial Rigging en Maya – Parte 3

    https://i.ytimg.com/vi/xFngbel9UQA/hqdefault.jpg Hoy continuaremos trabajando en los controles, como el de la pelvis, los ojos, expresiones, etc, espero les guste! Suscríbete al canal, dale me gusta al video, compártelo, deja un comentario y nos vemos pronto!! Facebook: https://www.facebook.com/andrescarmonaartista3d Página: http://carmona015.wix.com/acda source

  • Maya Rigging 101 – How to make a simple IK/FK switch

    https://i.ytimg.com/vi/FMoI7t1PmBI/hqdefault.jpg Maya rigging tutorial, how to make a simple IK/FK switch using set driven keys and some cool information about constraints and how they work. source