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Autodesk MAYA Arnold material setup – Substance Painter to MAYA, Subsurface skin, layer shader.
https://i.ytimg.com/vi/QmscfGe-7Jk/hqdefault.jpg In this video we will go over exporting texture maps from Substance painter to Autodesk Maya. We will plug in the maps to Arnold ‘standard shader’, Add manipulating nods and subsurface skin. We will also look at ‘Layer Shader’ in order to give different material to the same object. OFFICIAL SITE: https://www.ctrlart.com TWITTER: https://twitter.com/CtrlArt_llc…
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Maya: Hypershade Basics
https://i.ytimg.com/vi/peuVIN1H9Rs/hqdefault.jpg A read a posting in a Maya forum on Facebook the other day, asking what the Hypershader is about? There are Maya experts who use it every day, and others who never use it. Certainly, when you deal with complex shading networks, you need the Hypershade window. So this tutorial is a basic introduction…
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Materiales y Texturas : Hypershade | Tutorial Maya 2016 – #132 (Animación 3D en español)
https://i.ytimg.com/vi/zp1iPkOFcJ4/hqdefault.jpg Hypershade, Materiales y Texturas Básico | Tutorial Autodesk Maya 2016 en español. ▶ Versión premium: Suscribete para estar informado Saludos y te invito a que te suscribas a las noticias del club en http://escardo.com/suscripcion-club Siguenos en facebook: http://www.facebook.com/tutoriales.maya.3D En este tutorial el profesor Víctor Escardó te muestra los tipos básicos de materiales en Maya…
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2D and 3D Textures in the Maya Hypershade explained
https://i.ytimg.com/vi/S84ZoUuJLU8/hqdefault.jpg In this subscriber request video I will explain the difference between the 2D and 3D textures that can be found in the Maya Hypershade. I do want to give credit to Digital Tutors as I know there is a video very similar to this one on their website. source