Tag: ikHandle

  • Creating a Character Rig – Part 3: Torso IK controls, rotation orders, and twist (Advanced)

    https://i.ytimg.com/vi/5mB2NzX-4mM/hqdefault.jpg (Note: Due to the custom nature of this rig, it’s really ideal for film / tv / animation. For a rig more optimized for video games, go here instead: https://youtube.com/playlist?list=PL8hZ6hQCGHMUIOilrww1u-mo0sTwYs2W5) Files used: http://areadownloads.autodesk.com/wdm/maya/htm_chr_character_rigging_part3.zip This movie shows you how to create IK control curves for your IK spine, set the proper rotation orders for them,…