Tag: kostas

  • TGA Digital – Animated Forcefield Shader with ShaderFX in Autodesk Maya

    https://i.ytimg.com/vi/z-tjSG0WPbw/hqdefault.jpg In this video you will learn how to create a “team color” shader. The way you define what areas get this team color is using vertex colors. The model used is from one of our talented students at The Game Assembly, Joachim Häggström, www.jocke-haggstrom.com. The initial “baseline” group used in this video is covered…

  • TGA Digital – TriplanarTexture Mapping with ShaderFX in Autodesk Maya

    https://i.ytimg.com/vi/lb5Bpl9R49o/hqdefault.jpg In this video you will learn how to set up triplanar texture mapping in ShaderFX. That means you don’t use the conventional way of using the models UV coordinates to apply a texture to a model. Instead you project three planar texture projections along the XYZ-axises. The initial “baseline” group used in this video…