In this video you will learn how to set up triplanar texture mapping in ShaderFX. That means you don’t use the conventional way of using the models UV coordinates to apply a texture to a model. Instead you project three planar texture projections along the XYZ-axises.
The initial “baseline” group used in this video is covered in detail in the “Creating the “Baseline” group in ShaderFX for Autodesk Maya” video below.
For more ShaderFX tutorials check out our other videos on the subject.
Getting started with ShaderFX for Autodesk Maya
Creating the “Baseline” group in ShaderFX for Autodesk Maya
Team Color Shader with ShaderFX in Autodesk Maya
Animated Forcefield Shader with ShaderFX in Autodesk Maya
All of the above videos including this one as a playlist:
These videos area also available as a course on Udemy if you prefer it as a learning platform, free of course.