Tag: makehuman

  • Open Source MakeHuman Gimp Blender3D PosteRazor für 3D und Animation

    Open Source MakeHuman Gimp Blender3D PosteRazor für 3D und Animation

    https://i.ytimg.com/vi/tfMFEK0cfPY/hqdefault.jpg Viele Open Source Programme haben eine Qualität erreicht, die den Vergleich mit kommerziellen Programmen nicht scheuen muß. Durch die enorm gestiegenen Rechnerleistung brauchen auch Einsteiger sich nicht vor dreidimensionalen Projekten zu fürchten. Einige Beispiele aus der Open Source Szene zur Erstellung eines Models des menschlichen Körpers, zum Einbinden von 3D Modellen in Bilder und…

  • Tutorial – 3D Characters erstellen – Blender 3D + Makehuman + MHX2 Plugin

    Tutorial – 3D Characters erstellen – Blender 3D + Makehuman + MHX2 Plugin

    https://i.ytimg.com/vi/aKoWJ4oP0-E/hqdefault.jpg erstelle 3D Characters (animierbare Figuren) mit der freien Software Blender 3D, der Software MakeHuman und dem MHX2 Plugin. Ich zeige die Installation der Programme und gebe eine kurze Einführung in die Erstellung einer 3D-Figur. *HIER DIE PROGRAMME DOWNLOADEN* MAKEHUMAN — http://www.makehuman.org BLENDER 3D — https://www.blender.org MHX2 PLUGIN — https://bitbucket.org/Diffeomorphic/mhx2-makehuman-exchange HIER FINDEST DU ALLE MEINE…

  • Blender 3D| Rigging | MakeHuman | Animation |

    Blender 3D| Rigging | MakeHuman | Animation |

    https://i.ytimg.com/vi/BkgBCJjxQcU/hqdefault.jpg ▓ Subscribe ▓ MakeHuman and Blender tools ___ http://www.makehuman.org/download.php BVH files(for animation) ___ http://qoo.by/h9B bvhacker ___ http://www.bvhacker.com/ 1.Addons 2.MakeHuman 3.Import 4.Animation System specs: 3rd Generation Intel® Core™ i7-3630QM (2.40GHz 6MB Cache) Windows 7 64 HDD: 500GB, 750GB, 1TB (5,400 rpm) 15.6″ LED backlit FHD display (1920×1080) NVIDIA® GeForce® GTX660M 2GB with DirectX® 11 o’Mario…

  • [HD] Realistic hair using Blender Cycles! (Blender tutorial)

    [HD] Realistic hair using Blender Cycles!  (Blender tutorial)

    https://i.ytimg.com/vi/1bWex48g3zQ/hqdefault.jpg You can now render hair using the Blender Cycles render engine. This tutorial (for intermediate users) shows you how to update your existing hair previously rendered with the Blender internal render engine. I’ve also added some information on how to update your textures for a character you have created with MakeHuman. — Thanks to…

  • Unity Character Customization with Blendshapes – Part 1/4

    https://i.ytimg.com/vi/ypRhJAfJXAc/hqdefault.jpg UPDATE: https://youtu.be/y9-14pySnmA Character creation that you see in AAA games where you can use sliders to morph the face as you want. You do not need 3D modeling experience for this tutorial. We will learn how to import a model from make human to blender and configure it to be used in blender. Project:…