You can now render hair using the Blender Cycles render engine. This tutorial (for intermediate users) shows you how to update your existing hair previously rendered with the Blender internal render engine.
I’ve also added some information on how to update your textures for a character you have created with MakeHuman.
— Thanks to Andrew Price for his insight into the Cycles hair settings
— Thanks to Oliverstwistart for insight into the node settings for the character’s texture
“The Pilot” – a character from “Destiny – the Graphic Novel”. Check it and subscribe to the mailing list at: www.destinyTGN.com