Tag: MaxAutodesk

  • 10. Modeling the Legs and Boots in Autodesk Maya

    https://i.ytimg.com/vi/exarqqY24WY/hqdefault.jpg In this video we continue where we left off in Part 9 where we worked on the Torso and Arms. We focus on adding the legs and boots to our model and maintain the same level of clean topology in our model. This is Part 10 of the Autodesk Media and Entertainment Education series…

  • 9. Modeling the Torso and Arms in Autodesk Maya

    https://i.ytimg.com/vi/q01SAoPpAG8/hqdefault.jpg In this video we look at the creation of the base mesh of our Sven Character in Maya. We focus on creating the Torso and Arms.This is part 9 of the series from Autodesk Media and Entertainment Education series on creating a games character using the Entertainment Creation Suite and Sketchbook. Check out the…