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How to create a fold in a Polygon plane in Autodesk Maya
https://i.ytimg.com/vi/94MfZULs_Ds/hqdefault.jpg Learn in just a few simple steps how to create a fold in a Polygon plane in Autodesk Maya! Also check out our site for more videos. http://www.jprarts.com/tips-and-tricks/ Sign up to our Facebook page at https://www.facebook.com/JPRTipsandTricks Also follow us on Twitter Tweets by TipssandTricks source
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Maya Tutorial Muscle Rigging – Fahrenheit Digital
https://i.ytimg.com/vi/TA3mxfup7uQ/hqdefault.jpg Maya tutorial to create muscles that will contract and expand a muscle a few frames before the limb moves. A simple technique to simulate weight & tension. source
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Maya Character Rigging Tutorial Foot with Node Control – (Session #6 — part 1/3)
https://i.ytimg.com/vi/uRzVjkx-l8M/hqdefault.jpg http://www.jimmy3d.com/ Jimmy is a freelance 3d artist and Game Instructor at the Minneapolis Media Institute in Minnesota. http://www.mediainstitute.edu/ Minneapolis Media Institute is one of the country’s top video game design schools. We’ve developed a hands-on, occupational program that is designed to give today’s graphic arts students interested in video game art and design the…
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Journey to VR: Rigging in Maya
https://i.ytimg.com/vi/EQwBOLJrgck/hqdefault.jpg This week on Journey to VR, Daryl demos how to get a character rigged using Maya’s Quick Rig tool. The demo is packed with great tips like setting up arrow keys to navigate the rig and using a few lines of MEL to automate setting attributes on nodes. Follow Journey to VR on AREA…
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Tutorial – Modeling a Cartoon Cat character in Autodesk Maya – Part 1
https://i.ytimg.com/vi/sDeYErRHZuY/hqdefault.jpg Tutorial – Modeling a Cartoon Cat character in Autodesk Maya – Part 1 In this tutorial series Misterh3D will model a cartoon cat from a polygon primitive. The key to modeling characters is getting the basic shapes first with the correct edge loop flow and then adding detail later. This tutorial will demonstrate a…
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Shader Toolkit v1.2 for Autodesk Maya
https://i.ytimg.com/vi/hxQ60rGmzwg/hqdefault.jpg The Shader Toolkit is a compact management replacement for the Hypershade interface and offers useful shortcuts and utilities to fix common shading issues. Get the tool at https://gumroad.com/eriklehmann Note: A small update for the Material Manager has been released. Please take a look at the online documentation to check out the latest interface /…
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Maya Beginner tutorials: PART 2
https://i.ytimg.com/vi/NpCaoh8SV-U/hqdefault.jpg Had some free time so I made this series of maya tutorials, they’re pretty basic so anyone not new to this has no reason to watch them. I’ll probably make more later on this week. Thanks for watching! source
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Maya 2016.5 – Rigging with BlendShapes and Pose Space Deformers
https://i.ytimg.com/vi/r1E0bEx6TCE/hqdefault.jpg This video show you how you can use Maya’s cool BlendShape editing workflow and the Pose Space Deformers to rig a character’s face. Rigging with BlendShapes is super easy using Maya’s sculpting tools. Pose Space Deformers let you connect blendshapes to poses of a skeletion (or other influence objects). source
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Maya Beginner Basics 2/10: Setting Preferences [Tutorial #02]
https://i.ytimg.com/vi/zbZIVljo5So/hqdefault.jpg [NEW & UPDATED] Maya LT/Maya Beginner Tutorials Series Playlist Here: https://www.youtube.com/playlist?list=PL8722FAE9D846AC64 http://www.worldofleveldesign.com/categories/cat_3dmodeling.php Maya Beginner Basics Playlist: http://www.youtube.com/view_play_list?p=8722FAE9D846AC64 The following is a 10-Part series on Maya Beginner Basics. The tutorials are set up in-specific to game environment modeling. Maya Setting Preferences tutorial covers the basics of setting up preferences in Maya for game environment modeling.…