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Mech Concept Design – 3D Modeling Process in Maya & Zbrush
https://i.ytimg.com/vi/jl6aZAx-HJU/hqdefault.jpg Started off with a basemesh in zbrush, created some kit pieces in maya and then instanced them on the basemesh geo using MASH. Render was in Redshift with no-UV materials and round corners. This represents rough concept art that can be refined and made more functional looking and less cluttered. Comped in nuke. The…