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MSC #07 – How to model a 3D Robot Tank (Blender Tutorial EN)
https://i.ytimg.com/vi/nyZgRgzvXv0/hqdefault.jpg Buy the workshop with a lot of bonus content: https://agenzasbrothers.com/en/?p=5 https://gum.co/movie_scene_creation Video auf Deutsch (video in German): https://youtu.be/zOWyrE6Joe0 In this video you will learn how our robot tank came into existence. We will give you tips on how to develop such a fantasy machine and show the importance of detail work. Next we will…
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MSC #22 – Cycles Render-Einstellungen (Blender Tutorial DE)
https://i.ytimg.com/vi/RK95OkCGch4/hqdefault.jpg Holt euch den Workshop mit vielen Extras: https://agenzasbrothers.com/?p=1431 https://gum.co/movie_scene_creation Video in English: https://youtu.be/siMY03ILQVg In diesem Video erfahrt ihr, wie ihr die Render-Einstellungen für eure Szene optimal anpassen könnt, um eine möglichst gute Qualität bei möglichst wenig Render-Zeit zu erhalten. Außerdem geben wir euch Tipps, wie ihr mit bestimmten Renderfehlern umgehen könnt. Unterstützt unsere Arbeit:…
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MSC #22 – Cycles Render Settings (Blender Tutorial EN)
https://i.ytimg.com/vi/siMY03ILQVg/hqdefault.jpg Buy the workshop with a lot of bonus content: https://agenzasbrothers.com/en/?p=5 https://gum.co/movie_scene_creation Video auf Deutsch (video in German): https://youtu.be/RK95OkCGch4 In this video you will learn how to adjust the render settings for your scene in order to achieve optimal quality within minimal render time. Furthermore, we will give you tips on how to deal with…
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Avatar presentation at Autodesk University
https://i.ytimg.com/vi/HmPitTWKudI/hqdefault.jpg http://www.autodesk.com/modernpipeline Academy award winning producer Jon Landau talks about how Autodesk’s Digital Entertainment Creation tools were essential elements in the creation of Avatar at Autodesk Univeristy 2009. Avatar producers and their production teams used Autodesk Maya and MotionBuilder to pioneer many virtual filmmaking techniques that are now making their way into leading feature films…
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Brekel Kinect Pro-Body V1 Realtime Mocap in Autodesk MotionBuilder
https://i.ytimg.com/vi/szWjeVWP1C0/hqdefault.jpg Truebones .BVH motions work perfect in the following programs: Poser, Daz3D Genesis 1 and 2, I-Clone X-Change, 3DSMax Biped, iPiSoft, Secondlife, IMVU, Blender, Lightwave, Hash, Ikinema, Bvhacker, Mixamo and more.. Truebones also come with compatible .FBX files for GAME animation developers that use the following programs: Unity3D Mecanim, Unreal Engine, Autodesk MotionBuilder, Maya, Mixamo,…