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Brekel Kinect Pro-Body V1 Realtime Mocap in Autodesk MotionBuilder | D4mations.com
  • Saturday , 23 January 2021

Brekel Kinect Pro-Body V1 Realtime Mocap in Autodesk MotionBuilder

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https://i.ytimg.com/vi/szWjeVWP1C0/hqdefault.jpg



Truebones .BVH motions work perfect in the following programs: Poser, Daz3D Genesis 1 and 2, I-Clone X-Change, 3DSMax Biped, iPiSoft, Secondlife, IMVU, Blender, Lightwave, Hash, Ikinema, Bvhacker, Mixamo and more..

Truebones also come with compatible .FBX files for GAME animation developers that use the following programs: Unity3D Mecanim, Unreal Engine, Autodesk MotionBuilder, Maya, Mixamo, Adobe Fuse, and more…

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45 Comments

  1. William Isbell
    May 18, 2017 at 19:44

    I cant seem to find Brekel in the Device settings 🙁 ? im getting Brekel to work but in motion builder its not showing.

  2. Kyle Golbe
    May 18, 2017 at 19:44

    hi can i ask?im new to kinect, how can i compare my recorded movements to the real-time movements?just like just dance?

  3. RubenDandrea87
    May 18, 2017 at 19:44

    is it able to support dual kinect v1? for 360 degree animations?

  4. TGA Entertainment
    May 18, 2017 at 19:44

    Hi there! We are looking for a 3D animator who can work in You Deserve (its almost finished and already accepted in Steam – passed Greenlight). Our English sucks haha. Here is the link: http://steamcommunity.com/sharedfiles/filedetails/?id=687174918 . Please if you are interested leave a comment or by mail: info@tgacompany.com

  5. Zachary Okwuosa
    May 18, 2017 at 19:44

    Does this work with motion builder 2016

  6. Lesiley BlueMoon
    May 18, 2017 at 19:44

    Mines won't show up

  7. AustinMarshallPhoto
    May 18, 2017 at 19:44

    Have you used with motionbuilder 2014? I'm stuck at 2:48 the point where I would be driving the fbx character…my fbx character isnt showing up in the list. it only says brekel_kinect1 and brekel_kinect2 any thoughts or workarounds?

  8. klanders988
    May 18, 2017 at 19:44

    does this work for ps4 camera? its suppose to be similar to xbox kinect i've heard.

  9. Not Available
    May 18, 2017 at 19:44

    Does this work with anything that's not a kinect, eg a camera?

  10. Raymond Ross
    May 18, 2017 at 19:44

    I have a tip: if its the first time you open Motionbuilder that live option may not be checked– make sure it checked so the Brekel Pro Body asset will work the way it does in this video.

  11. tublairy
    May 18, 2017 at 19:44

    Great set-up.  Just added Brekel  Kinect to the pipeline.  Great system.  Seems to be the best deal around for the price.  Wow.  Lots more expensive systems out there that don't work nearly as well. With the help of you vid and one other, got most of my own character working. Having trouble with sizing and/or first alignment of our own character.  I got it moving, but seems a little weird.  I can't seem to get the arms quite set straight.  They look straight, am I missing something there?  Also hand start in Mia's position, but the data is applied wrong.  TO be honest I seem to have accidentally deleted Mia, but looking at your rig, looks the same.  So not sure if it's really alignment at the start or more to do with sizing.  Penny for your thoughts?

  12. Jama TuT
    May 18, 2017 at 19:44

    i dont have these characters where can i download it??

  13. Ismael soares messner
    May 18, 2017 at 19:44

     
    hi am ismael in Brazil'm making a game in cryenginer 3 has the contact to send me take some questions about animation and kinect? I'm making a game

  14. Sumit Singh
    May 18, 2017 at 19:44

    There is something wrong with my character when i click activate. Her arms are always up and the motion is not synced perfectly. I believe there is some characterization problem and I can't seem to get it right. Any idea how I can solve this problem?

    Thanks!

  15. evilkoolade
    May 18, 2017 at 19:44

    its not working and i can't seem to get help everything is hooked up but its like brekel isn't seeing my kinect its not doing anything!

  16. Gary
    May 18, 2017 at 19:44

    kinect 2, coming in 1984…

  17. Gary
    May 18, 2017 at 19:44

    what i really want is an artist's armature that sends the poses to a character rig. half of the challege with keyframing for me is the awkward method of moving things in 3d software.

  18. True zumy
    May 18, 2017 at 19:44

    wait for new xbox one coming out and Kinect 2 full body 1080p better than old Kinect 480p.. good luck

  19. danni lee Bostok
    May 18, 2017 at 19:44

    Truebone…. Why you not answer the man ,how he can make it work in motionBuilder 2014, we are many who wants to know….why buy if can not working

  20. Julio Carballo
    May 18, 2017 at 19:44

    Cuby pero esto es un plugins pa cinema 4d o es un software a parte.

  21. Truebones Motions
    May 18, 2017 at 19:44

    Thanks!

  22. self dev
    May 18, 2017 at 19:44

    Thank you for your response. I believe in what you are doing and will happily promote your work 🙂

    I am very excited to see you compete with other developers to get the top spot for markerless motioncapture. You are doing very good for independent developers and I thank you for that 🙂

  23. Truebones Motions
    May 18, 2017 at 19:44

    I believe it will be worth it for animation developers

  24. self dev
    May 18, 2017 at 19:44

    Is the kinect 2 going to be superior to the prime sense? Is it worth the extra $200? in your opinion?

  25. werck
    May 18, 2017 at 19:44

    Can I export with this program to Blender or a FREE program? Because I can't get the Autodesk's Motionbuilder only the 30 day version.

  26. realGeorgelucas18563
    May 18, 2017 at 19:44

    Click "Match Source"

  27. Rubeun Gracias
    May 18, 2017 at 19:44

    Hi Truebones I have tested the normal free brekel version however there is a lot of shake when standing still or moving. does the new version automatically reduce the shake or is did set up the values to keep the skeleton movement to stay smooth…I also learnt a new way of connecting the mia to kinnect skel thanks to you 😛

  28. Truebones Motions
    May 18, 2017 at 19:44

    Theres a new version, go get it and get back to me. thanks

  29. CheesyEZ
    May 18, 2017 at 19:44

    fingers?

  30. SexyBeautifulOne
    May 18, 2017 at 19:44

    I am having that same problem. Did you ever find out what the problem is? Thanks in advance.

  31. Ubermierski
    May 18, 2017 at 19:44

    I followed all of your steps but the character doesn't move. Every one! When I look at the mia I merged in, it doesn't have the skeleton showing if that means anything.. Any sort of help would be greatly appreciated.

  32. steven wilson
    May 18, 2017 at 19:44

    everything went good until i went to put it in motion builder and its not under the device bar can you help or someone plz help

  33. Truebones Motions
    May 18, 2017 at 19:44

    Hi Edu, Did you merge Mia?

  34. Edu Navarro
    May 18, 2017 at 19:44

    Exellent tut! But, i need some help, i followed your steps, and when i set mia to character and kinect as input, the mia model dissapears from the screen, what im doing wrong?

    Thanks in advance!

  35. Giuseppe Tonello
    May 18, 2017 at 19:44

    Whenever I bind a character like Mia, and after creating the t pose, her arms go up. I tried with other characters and they do the same thing. How do you match the movement so perfectly? Keep up your great work!

  36. Michael Banks
    May 18, 2017 at 19:44

    my Pc keeps crashing once I merge a character into MotionBuilder 1 minute later blam it dies 🙁

  37. Michael Banks
    May 18, 2017 at 19:44

    The DAZ character "Mia" already has a character node in this video…
    The process for characterisation will differ when you merge a Maya, Blender or 3DSMAX FBX file as the file is not characterised.
    you need to have 2 characterised rigs. That is what's happening in this video but it must be stipulated that the DAZ model already has a character node.

  38. Michael Banks
    May 18, 2017 at 19:44

    I wonder if Brekel will work with the new "Leap-Motion" hand tracking hardware ?

  39. Truebones Motions
    May 18, 2017 at 19:44

    No Problem Micahel, I am just finsihing the conversion the the Pro-Bones to FBX format, for that very reason. More soon and Thanks for your support. Cheers

  40. Michael Banks
    May 18, 2017 at 19:44

    OK i retract my last message since I now see the 8000 BVH videos 😉 cool !!!

  41. Michael Banks
    May 18, 2017 at 19:44

    What would be more informative regarding the TrueBones 8000 BVH files is how to export them to Mecanim

  42. Truebones Motions
    May 18, 2017 at 19:44

    I used one Kinect sensor. Thanks for your comment.

  43. Chris Webb
    May 18, 2017 at 19:44

    Did you use a Kinect camera? 1 or 2?

  44. Truebones Motions
    May 18, 2017 at 19:44

    Thanks, Im glad you liked it.

  45. Justin Martin
    May 18, 2017 at 19:44

    Really neat video and very informative.

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