Tag: Secondlife

  • #017 Blender 2.8 Beta make the earth and upload to SL

    #017 Blender 2.8 Beta  make the earth and upload to SL

    https://i.ytimg.com/vi/0Ox6UD21f74/hqdefault.jpg I use Andrew Price’s video where he makes an Earth rendering to make one for Second Life. Get the textures and watch his video here https://www.blenderguru.com/tutorials/earth-cycles Don’t want to make one, get it here https://marketplace.secondlife.com/p/Earth/16502881 source

  • Medhue Blender 3D Creation Open Q&A

    Medhue Blender 3D Creation Open Q&A

    https://i.ytimg.com/vi/dtQUuLGJQVs/hqdefault.jpg This is a live Q&A show where I try to answer viewer’s questions about game content creation. Get my Bento hand poses for Blender: Medhue Bento Hand Pose Library My products in Second Life: https://marketplace.secondlife.com/stores/10907 http://www.medhueanimations.com/ source

  • #1 Blender 2.7 Cycles render for Secondlife updated the link

    #1 Blender 2.7 Cycles render for Secondlife updated the link

    https://i.ytimg.com/vi/qekraUlXJuI/hqdefault.jpg I use blender to create a simple tunnel and then bake the texture in with cycles and upload it to Secondlife. I show how to upload an object with physics. I use a material plugin for blender here: https://www.3d-wolf.com/products/materials.html source

  • #2 Blender 2.79 Cycles Render and SecondLife

    #2 Blender 2.79 Cycles  Render and SecondLife

    https://i.ytimg.com/vi/Vq5v-NIrwc0/hqdefault.jpg Make a copy of the tunnel and set up Second life physics. Upload the new and improved tunnel. If you would like a copy of this object in Second Life, leave me a comment. source

  • Animating the Gremlin Character with Autodesk Motion Builder and Kinect Mocap

    https://i.ytimg.com/vi/EwjUM0T6dpY/hqdefault.jpg Truebones .BVH motions work perfect in the following programs: Poser, Daz3D Genesis 1 and 2, I-Clone X-Change, 3DSMax Biped, iPiSoft, Secondlife, IMVU, Blender, Lightwave, Hash, Ikinema, Bvhacker, Mixamo and more.. Truebones also come with compatible .FBX files for GAME animation developers that use the following programs: Unity3D Mecanim, Unreal Engine, Autodesk MotionBuilder, Maya, Mixamo,…

  • Brekel Kinect Pro-Body V1 Realtime Mocap in Autodesk MotionBuilder

    https://i.ytimg.com/vi/szWjeVWP1C0/hqdefault.jpg Truebones .BVH motions work perfect in the following programs: Poser, Daz3D Genesis 1 and 2, I-Clone X-Change, 3DSMax Biped, iPiSoft, Secondlife, IMVU, Blender, Lightwave, Hash, Ikinema, Bvhacker, Mixamo and more.. Truebones also come with compatible .FBX files for GAME animation developers that use the following programs: Unity3D Mecanim, Unreal Engine, Autodesk MotionBuilder, Maya, Mixamo,…