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How To Create Your Own Programming Language (Using Ruby and/or Java)
By Peter Cooper / September 19, 2009 Create Your Own Programming Language is a interesting new information product and community by Marc-André Cournoyer (of Thin fame) that promises to teach you how to create a simple programming language. The official site is well worth checking out, even if you don’t want to buy it, as it’s a great example of how to…
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Quickly Find and Replace Text in MySQL
For a single table update UPDATE `table_name` SET `field_name` = replace(same_field_name, ‘unwanted_text’, ‘wanted_text’) From multiple tables- If you want to edit from all tables, best way is to take the dump and then find/replace and upload it back. Related articles across the web The Muppets meet N.W.A. in a spirited ‘Express Yourself’…
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The first test import with the SS to Blender importer!!!
The first test import with the SS to Blender importer!!! How about that!!! Don’t get too excited, we have a long way to go before it will be anywhere near usable!
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Structure Synth to Luxrender Tutorial
In this tutorial we are going to see how to use the Structure Synth to Luxrender exporter to render your SS creations in Luxrender. After following along, you will have the resources to fully integrate your SS creations in Luxrender and take advantage of its power to render your scene. Not only that but…
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StructureSynth to Luxrender Exporter v.7rc
v .7rc added support for metal2 for box, sphere, gridthick and grid added GPL LICENSE BLOCK and info tweaked glossy mat – now we use .1 for specularity tweaked glass mat – increased Kt to .9 Commented HDRI light to default to off for speed [wpdm_file id=8 title=”true” ] This is un officially a…
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StructureSynth to Luxrender Exporter v.3…Out now
New in this release: Improved light rig. You now have several light groups to choose from to get the right lighting depending on you cam position HDRI support. Simply edit the exported .lxs with the path to your HDRI and then turn off all the other light groups after you start to render Bug fixes…
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Integer Indices for Polygons…What is this????
In my never ending quest to learn a bit about CG I have had to delve into the mysterious world of geometry (damn, shoulda paid more attention in high school). At least for me this is no simple task, I’m a humanities major and math in general is about as easy as learning Greek. But…
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This IS Python!
Following up on my Python initiative, I came across this outstanding article over Autodesk. David Lightbown shows us one of the many and for me one of the coolest possibilities of using python in Maya. For me this is a breath of fresh air as it takes me out of the tedious…
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My Adventure with a Slippery Snake
Well, it’s started. I have begun my adventure with that slippery snake called Python programming. As you can see on this site, one of my passions is forex trading and while I am progressing quite well, it is time to take it to the next level. This is where the need to be able to…