-
Maya Rigging Tutorial for beginners How to Rigg in Maya Lesson 3
https://i.ytimg.com/vi/4TJwX-9Reqg/hqdefault.jpg gsfxmentor,girishsolanki,3ds max 2017,3ds max 2018,modifiers,how to,tutorial,education,normals,uv,vertex,weight,proximity,hook,cast,armature,smooth,deform,generate,modify,simulate,lattice,corrective,warp,wave,dynamic paint,mirror,multiresolution,remesh,skin,solidify,displace,laplacian,ocean,particles,explode,blender 2.8,blender modifiers,smoke,smoke modifiers in blender 2.8,blender 2.8 modifiers explained. (updated),modifiers explained https://www.youtube.com/channel/UCxH-D6ra5oM1FmymRczBR0g EYECONE DESIGN & ANIMATION STUDIO is the nation’s top 3D animation studio. For more than 10 years, we have created award-winning work for pharmaceutical, biotech, medical device, and medical marketing companies of all sizes. जय…
-
Maya Rigging Tutorial for beginners How to Rigg in Maya Lesson 20
https://i.ytimg.com/vi/J5dWXUYDFwM/hqdefault.jpg Maya Rigging Tutorial for beginners How to Rigg in Maya Lesson 20 Basic Character Rigging. What’s in a rig? … In this rig, they are used to rotate the pelvis, torso, and neck. Diamonds serve … before rigging. If one Maya unit = 1 cm, then this model would be 155 cm, or 5’1″.…
-
Maya Rigging Tutorial for beginners How to Rigg in Maya Lesson 9
https://i.ytimg.com/vi/jtG_-6umyIc/hqdefault.jpg Maya Rigging Tutorial for beginners How to Rigg in Maya Lesson 9 Basic Character Rigging. What’s in a rig? … In this rig, they are used to rotate the pelvis, torso, and neck. Diamonds serve … before rigging. If one Maya unit = 1 cm, then this model would be 155 cm, or 5’1″.…
-
Maya Rigging Tutorial for beginners How to Rigg in Maya Lesson 19
https://i.ytimg.com/vi/7V18YWw8rak/hqdefault.jpg Maya Rigging Tutorial for beginners How to Rigg in Maya Lesson 19 Basic Character Rigging. What’s in a rig? … In this rig, they are used to rotate the pelvis, torso, and neck. Diamonds serve … before rigging. If one Maya unit = 1 cm, then this model would be 155 cm, or 5’1″.…
-
Maya Rigging Tutorial for beginners How to Rigg in Maya Lesson 7
https://i.ytimg.com/vi/7h31c9oRP3U/hqdefault.jpg Maya Rigging Tutorial for beginners How to Rigg in Maya Lesson 7 Basic Character Rigging. What’s in a rig? … In this rig, they are used to rotate the pelvis, torso, and neck. Diamonds serve … before rigging. If one Maya unit = 1 cm, then this model would be 155 cm, or 5’1″.…
-
Maya Rigging Tutorial for beginners How to Rigg in Maya Lesson 15
https://i.ytimg.com/vi/VQL_AXqMmJ0/hqdefault.jpg Maya Rigging Tutorial for beginners How to Rigg in Maya Lesson 15 Basic Character Rigging. What’s in a rig? … In this rig, they are used to rotate the pelvis, torso, and neck. Diamonds serve … before rigging. If one Maya unit = 1 cm, then this model would be 155 cm, or 5’1″.…
-
Maya Rigging Tutorial for beginners How to Rigg in Maya Lesson 13
https://i.ytimg.com/vi/BQSxt8toz_I/hqdefault.jpg Maya Rigging Tutorial for beginners How to Rigg in Maya Lesson 13 Basic Character Rigging. What’s in a rig? … In this rig, they are used to rotate the pelvis, torso, and neck. Diamonds serve … before rigging. If one Maya unit = 1 cm, then this model would be 155 cm, or 5’1″.…
-
Maya Rigging Tutorial for beginners How to Rigg in Maya Lesson 4
https://i.ytimg.com/vi/ioZEDQZHeCA/hqdefault.jpg gsfxmentor,girishsolanki,3ds max 2017,3ds max 2018,modifiers,how to,tutorial,education,normals,uv,vertex,weight,proximity,hook,cast,armature,smooth,deform,generate,modify,simulate,lattice,corrective,warp,wave,dynamic paint,mirror,multiresolution,remesh,skin,solidify,displace,laplacian,ocean,particles,explode,blender 2.8,blender modifiers,smoke,smoke modifiers in blender 2.8,blender 2.8 modifiers explained. (updated),modifiers explained https://www.youtube.com/channel/UCxH-D6ra5oM1FmymRczBR0g EYECONE DESIGN & ANIMATION STUDIO is the nation’s top 3D animation studio. For more than 10 years, we have created award-winning work for pharmaceutical, biotech, medical device, and medical marketing companies of all sizes. जय…
-
Blender Quick tip №6. Retopology: creating stone pt.2
https://i.ytimg.com/vi/rUzJefYNQlI/hqdefault.jpg http://creativeshrimp.com In this video, we’ll go through the 5 ways of semi-automatic retopology, exemplified by our stone. 1. Triangulate and convert tris to quads 2. Remesh modifier 3. Shrinkwrap modifier 4. Contour add-on by CgCookie (http://cgcookie.com/blender/2013/07/31/announcing-the-contours-retopology-tool/) Thanks for watching! In pt.3, we’re going to sculpt this stone using dynamic topology. source