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Character Rigging – Step 3 – Adding Custom Attributes (Autodesk Maya)
https://i.ytimg.com/vi/WIULKfItzcU/hqdefault.jpg This tutorial is a continuation of a previous rigging video. In this video we look at adding custom attributes that are used for animating the different parts of the foot. source
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Character Rigging – Step 6 – IK/FK Arm (Autodesk Maya)
https://i.ytimg.com/vi/Qtua3919Gm0/hqdefault.jpg This is a continuation of the previous 5 character rigging tutorials. This is part 6 and goes into rigging the character’s arm and setting up an IK/FK (Inverse Kinematics and Forward Kinematics) Arm Switch. source
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Character Rigging – Step 4 – Spine Controls (Autodesk Maya)
https://i.ytimg.com/vi/uBqWRkMbqK0/hqdefault.jpg This is a continuation of the previous 3 character rigging tutorials. This is part 4 and goes into rigging the character’s spine. source
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Character Rigging – Step 7 – Skinning (Autodesk Maya)
https://i.ytimg.com/vi/g2AhyQDz2fw/hqdefault.jpg This is a continuation of the previous 6 character rigging tutorials and the final of the basic character rigging tutorials. Check back for a new series of facial rigging tutorials. source
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Character Rigging – Step 2 – Reverse Foot Setup (Autodesk Maya)
https://i.ytimg.com/vi/pW7YkGKWgvo/hqdefault.jpg This is a continuation of the other character rigging tutorial that covered the setup of the skeleton rig. This tutorial shows how to set up a “Reverse Foot”.This is the typical method for rigging most bipedal feet. source
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Character Rigging – Step 1 – The Skeleton (Autodesk Maya)
https://i.ytimg.com/vi/HRdzWWvO4h8/hqdefault.jpg This is another tutorial from Mrs CtrlAultDel. This time she shows how to set up a character for rigging in Autodesk Maya. source