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Autodesk MAYA Arnold material setup – Substance Painter to MAYA, Subsurface skin, layer shader.
https://i.ytimg.com/vi/QmscfGe-7Jk/hqdefault.jpg In this video we will go over exporting texture maps from Substance painter to Autodesk Maya. We will plug in the maps to Arnold ‘standard shader’, Add manipulating nods and subsurface skin. We will also look at ‘Layer Shader’ in order to give different material to the same object. OFFICIAL SITE: https://www.ctrlart.com TWITTER: https://twitter.com/CtrlArt_llc…
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“PHP Method” of Frequency Separation in Photoshop
https://i.ytimg.com/vi/-iGB2BfEu20/hqdefault.jpg A Simple 3-Step Process to Create Beautiful Smooth Skin Using the “PHP” Method of Frequency Separation Retouching in Photoshop! In this tutorial, we’ll perform skin softening and maintain the natural texture of the skin by using very simple techniques with the Patch Tool, Healing Tool, and the legendary Brush Tool. ► TIMESTAMPS 00:52 Removing…
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High-End Skin Retouching & Sculpting in Photoshop
https://i.ytimg.com/vi/Ka-4x2vgh58/hqdefault.jpg Advanced Technique for Flawless Skin Retouching, Sculpting and Softening in Photoshop! Combining the power of Frequency Separation along with manual Sampling and Painting, learn how to recreate and sculpt the skin, maintaining a beautiful skin texture. Using this technique, you will not only achieve a smooth skin but also will have the control to…