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Model a 3d Car | part 4 | basic edge flow and topology (Blender tutorial)
https://i.ytimg.com/vi/OxH8hkRZYXI/hqdefault.jpg basic 3d modelling with keeping edge flow and topology in mind. also more tools for editing 3d objects and geometry. *forgot to record the reference picture so here’s the link to that http://www.hedliss.com/wp-content/uploads/2014/07/2015-dodge-challenger-srt-hellcat-rear-three-quarter-in-motion.jpg *Apologize for the lateness. life is busy but not as much now. source
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Model a 3d Car | part 5 | modeling more complex shapes (Blender tutorial)
https://i.ytimg.com/vi/RBmqmjYRLkU/hqdefault.jpg moving on in our car model. shapes are getting a bit more complex so we learn some more modeling tools and methods of tackling these more complicated shapes. *excuse my cough again feel free to ask questions or comment below. reference picture: https://media.ed.edmunds-media.com/dodge/challenger/2015/oem/2015_dodge_challenger_coupe_srt-hellcat_fq_oem_4_1280.jpg source
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Model a 3d Car | part 3 | intro to modelling (Blender tutorial)
https://i.ytimg.com/vi/Wj4LbDuQAmI/hqdefault.jpg This is a very simple start to our model going over some of the most common shortcuts and processes we’ll use in making our car. the next part will continue modelling. Thanks. source
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Model a Car | part 1: Using Blueprints (Blender tutorial)
https://i.ytimg.com/vi/fiAqt3PqB8Q/hqdefault.jpg blueprint image: http://imgur.com/PBCZy9B *right-click, save image as Learn how to set up blueprints in the first part of this car modelling course. source