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Creating a Character Rig – Part 3: Torso IK controls, rotation orders, and twist (Advanced)
https://i.ytimg.com/vi/5mB2NzX-4mM/hqdefault.jpg (Note: Due to the custom nature of this rig, it’s really ideal for film / tv / animation. For a rig more optimized for video games, go here instead: https://youtube.com/playlist?list=PL8hZ6hQCGHMUIOilrww1u-mo0sTwYs2W5) Files used: http://areadownloads.autodesk.com/wdm/maya/htm_chr_character_rigging_part3.zip This movie shows you how to create IK control curves for your IK spine, set the proper rotation orders for them,…
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Creating a Character Rig – Part 2: Basic spline torso (Advanced)
https://i.ytimg.com/vi/az9Iycp3fGE/hqdefault.jpg Files used: http://areadownloads.autodesk.com/wdm/maya/htm_chr_character_rigging_part2.zip This movie shows you how to create a set of spine joints that can be manipulated from a pair of bind joints. Level: Intermediate Recorded in: Maya 2013 source
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Female Character Blender 3d modeling. Part 1 – Body
https://i.ytimg.com/vi/90IGIX3hIjw/hqdefault.jpg Blender 3d Female Character modeling by Vyusur. Part 1 Time lapse Music from YouTube audio library and by audionautix source
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How to Rig an IK/FK Spine in Maya
https://i.ytimg.com/vi/vhGCGe1dLxA/hqdefault.jpg Recommended additional research: “Animator Friendly Rigging” by Jason Schleifer. Jason is a world renown artist, animator and creature technical director and has rigged and animated creatures for the likes of Weta Digital, PDI Dreamworks, Animation Mentor and many others. He has a collection of video tutorials for sale on his website (jasonschleifer.com/afr/) and if…