• Wednesday , 27 March 2019

TEXTURE MAPPING For Absolute Beginners – Blender Tutorial

Code Canyon

https://i.ytimg.com/vi/eiDrRa6JvQ0/hqdefault.jpg



Learn how to SPICE UP your 3D models in BLENDER by applying IMAGE TEXTURES to them!

Want to follow along? Grab the tutorial files here: https://www.surfacedstudio.com/downloads/tutorial-files/texture-mapping-in-blender-for-absolute-beginners

In this Blender tutorial I will show you how to define UV layouts for your 3D models so that you can apply image textures to them.

We will quickly cover the basics of how Blender maps your textures to your 3D models and then talk about UV projection and UV unwrapping.

Then, we will unwrap a 3D Minecraft and apply a proper texture to it to make it look awesome!

All comments and feedback welcome!

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34 Comments

  1. Ynhir
    February 7, 2019 at 03:24

    cool but should've been villager bcuz creepers are not pg enough 😉

  2. Gav Astley
    February 7, 2019 at 03:24

    Super helpfull, and you explain stuff in such a cool and intersting way! 🙂

  3. BENEDICT Free
    February 7, 2019 at 03:24

    I was here because I want to learn to make a smoothie .wait this is the wrong blender…

  4. Rob Colclough
    February 7, 2019 at 03:24

    Could you show us how to texture a cube to have a different image file on each face, and to rotate uvs on each face to align the images?

  5. crappymations
    February 7, 2019 at 03:24

    to complicated

  6. Brennan Shea
    February 7, 2019 at 03:24

    and when ever I use the cube projection tool it enlarges it, is it because my model is bigger than yours?

  7. Brennan Shea
    February 7, 2019 at 03:24

    for some reason when I created my own creeper the the texture for the head is really small and isn't in many or multiple parts do you know why? did I miss something

  8. Gannfan
    February 7, 2019 at 03:24

    I saved a free Batman model from CGTrader which looks amazing, I downloaded the Obj file and imported to blender.
    https://www.cgtrader.com/free-3d-models/character/man/lego-batman-d56fdab4-2b8b-4aeb-9c97-a3e98b259a14
    The model comes as twelve separate pieces, when I group select (using 'B'), the whole thing is surrounded by a blue bounding line. In edit mode, the left leg is highlighted as a wire mesh and the rest of the model is still surrounded by a blue line. This is where the tutorial stalled for me. (because of my own inexperience).

    My question is this if I may, do I need to select each separate piece of the model and apply the techniques of your tutorial, or is there a way to select all objects and have a yellow line bounding them as a group. Your creeper seems to be made of six objects but is using one single image to wrap around the entire model. I assume some textures came with the object file (I haven't seen the chest image or the animated face image, or any material textures for the cape etc, but assume they will present themselves xD).

    Anyway, any help you could offer would be very much appreciated good Sir. Thank you very much for the tutorial.

  9. ǰąɲƹŁŁƹ ɦɨŁŁɨąřȡ -
    February 7, 2019 at 03:24

    Im usually impatient with Blender tutorials but somehow I watched this entire video! I guess because like every second of it had a different technique or taught something important. Thx for the detailed tut!

  10. stefan w
    February 7, 2019 at 03:24

    Thank, you for this introduction. Many steps good explained

  11. Antuan Claude
    February 7, 2019 at 03:24

    Blenders number one issue is its nasty a$$ UI. I have been in the 3d game since the 90's, Maya,3D Studio, AutoShade etc. Blender said, screw the ui formula, just put #$%% anywhere… Then, make them use a shortcut instead… Think about it, all the Applications with the worse UI all but when away, AutoShade,Bryce,Poser… This is blenders problem. And I know its free, don't care.

  12. ศุภรัตน์ ยงค์เจาะ
    February 7, 2019 at 03:24

    Thank you so much 🙂

  13. Avantika Agrawal
    February 7, 2019 at 03:24

    your videos are really helpful

  14. SpicyDingo
    February 7, 2019 at 03:24

    I can't find UV tab in the tool shelf when I press tab. Does anyone know why?

  15. Kevin Barnard
    February 7, 2019 at 03:24

    Another happy customer : )

  16. eggrokk
    February 7, 2019 at 03:24

    My computer doesnt have the f12 option what do i do?

  17. juliandarley
    February 7, 2019 at 03:24

    very useful, thank you. now i have to do the same thing for B2.8 which is just into beta today! i shall now go and look to see whether you also have some more advanced UV mapping tutorials along with material assignment, etc.

  18. Mark Carolan
    February 7, 2019 at 03:24

    These are great tutorials. Clear and straight to the point. As a developer who sometimes has to create placeholder models until an artist is available, I find Blender very powerful but not at all intuitive. Your tutorials have really helped.

  19. grrrlgeek
    February 7, 2019 at 03:24

    Now if I could just grab that tiny widget to get to the split screen.

  20. Woolph Yo
    February 7, 2019 at 03:24

    Great video! Thank you

  21. videosallnight
    February 7, 2019 at 03:24

    Someday, we will just talk to the computer like in Star Trek and say "Computer, I want to add a texture to this model". It will say "Working, rendering, complete" and you just look at it. But what happens when it says "I am tired, and my transistors are too hot. I need to turn off for a while". Then we need to learn all the steps in Blender again.

  22. Ash
    February 7, 2019 at 03:24

    Okay so I recently discovered this channel and
    I love your personality!
    And the way you teach is quick but understandable
    keep up your good work!

  23. Rick Brasseaux
    February 7, 2019 at 03:24

    Thank you! This is exactly what I've been looking for.

  24. Ackrien
    February 7, 2019 at 03:24

    This has been helpful but at 15:03 were you demonstrate how to place an image texture in the uv editor i have a problem were my computer has an error saying that it cannot read the png and that there's no such file or directory. Can some one help me with this?

  25. psovegeta
    February 7, 2019 at 03:24

    I managed to figure out UV texture mapping in Blender thanks to your video but I think 3DS Max's interface is more intuitive.

  26. Chris Fleming
    February 7, 2019 at 03:24

    Excellent tutorial, you should do one on a much bigger object.

  27. lts8709
    February 7, 2019 at 03:24

    So many steps. Blender needs to make things easier to draw in a bigger crowd.

  28. DGbriel
    February 7, 2019 at 03:24

    Cool tutorial!

  29. TONNY ABOK
    February 7, 2019 at 03:24

    Vry very helpful. Thank you Tobias.

  30. Mandarin Monkey
    February 7, 2019 at 03:24

    Really very good tutorial, explained very simply and slowly. Perfect for us noobs. Thanks.

  31. Ian Gallagher
    February 7, 2019 at 03:24

    i have a question. How do we make the textures transfer over with the .fbx file?

  32. SuperTNT2005
    February 7, 2019 at 03:24

    for me the 3rd tap is relations

  33. jaih12
    February 7, 2019 at 03:24

    Great vid, you should shave your head and grow beard tho… just a tip.

  34. Ghost Brother
    February 7, 2019 at 03:24

    my render is coming out black, when I have it in textured view it looks ok, but in renderd view it is solid black

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