https://i.ytimg.com/vi/W_csFgBwYQ4/hqdefault.jpg
As an artist, it really does help to be able to see what you are doing as you do it. Unfortunately, simulations are not real-time. So, I give you the next best thing. A visual guide comparing all the basic settings in a smoke simulation.
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23 responses to “The Visual Reference Guide for Blender's Smoke Simulator – Iridesium”
You are insane man!
Dude this is epic! thank you so much for this!
This is exactly what I needed.
This right here is a " GOD -SEND". Thx.
thank you so much for this tutorial, i really admire the effort you put in.
you read my mind i was looking for the same thing thankyou very much
Very useful presentation, helps easily understand principles and functions of smoke. Thank you for making this 🙂
THANK YOU!
Very nice and helpful guide! Really interesting to see how the different settings affect the simulation, really great!
… Could have used this earlier though. I noticed something I want to change but the simulation is already done and rendering… Well I guess I'll just do it again!
This is a very good and informative comparison, bravo!
brilliant
Nice! I would have just included a reference to the render times where was important
I just wish that there could be a great YT channel about Blender simulations…. oh wait there is <3 !
This is a huge time saver for me. Thank you so much! Brilliant effort.
Very useful, thank you 🙂
nice
awsome dude…thx…
Really helpful.thanks
Awesome video 🙂 Have you considered making an instagram?
Great video, thanks a million! 🙂
awesome
Yeah, great! Saves a lot of time to have a visual reference like this! Can you do more of those, e.g. for fluid sims?
Very nice video very well done and so helpful for beginners!
A great reference !!