Tutorial: Creating A Water Splash In Maya 2018 With Bifrost


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Tutorial: Creating A Water Splash In Maya 2018 With Bifrost

In this tutorial I show you how you can simulate a water or liquid splash in Maya 2018 using Bifrost!

If you don’t have a copy of Maya 2018 you can download a free educational version – which is working 100% from Autodesk’s website: www.autodesk.com

Any questions? Please ask in the comments below.

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45 responses to “Tutorial: Creating A Water Splash In Maya 2018 With Bifrost”

  1. Unable to add collider. Got the error : // Error: file: C:/Program Files/Autodesk/Bifrost/Maya2018/scripts/addBifrostCollider.mel line 112: Bifrost: cannot add collider. One Bifrost container and at least one mesh must be selected.

  2. Hello,
    Could you tell me, after doing the whole tutorial, how can I make the sphere collide with the box/pool? So as the sphere doesn't go through it and remain inside the box/pool. Because I tried ncloth, collide, rigid and passive body, but it didn't work out. Can you help me with this, please?

  3. hi! i have a problem with this! when splash the ball, the liquid which jump are flickerink,, what can i do? psdt i have 20 of viscosity,, if u have a email to send it or instagram or anything i will glad.

  4. I was following your directions but when i tried to move the inner box away, the liquid particles follows the box. Then when i click on the bitfrost liquid then shift click on the sphere the particles go away and wont render.

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