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Have you ever wondered how Blender’s Cycles Render Engine’s node system worked? Have you created a lot of textures others have shared, but never understood how it worked? Now’s your chance to learn, as we go over the different nodes, and how to use them.
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16 responses to “Understanding the Blender Cycles Material Node System”
don't bother with the self-absorbed jerks. for the people that know some but not all this is a great way to internalize what you are already processing, so nice approach. its like having a conversation. cheers
Great Tutorial, it helps a lot, thanks for it! But could you explain why there is a something like a tree reflection after add the glossy? Thank you 🙂
i cant find this anywhere but does anyone know how to save these as images.
Thank You ❤❤
Thank you for…explaining NOTHING. I can click some stuff and talk about this as well without any deeper understanding.
I'm confused over how like a mix shader can maybe malfunction. Like if you use transparency and refraction, maybe you get 2 different outgoing light projections. But maybe this is not a problem because the light does not actually get bent going through the object…? with refraction?
Thanks very much. As a Blender noob I learned a great deal from this.
What theme are you using?
Great!
i enjoyed it because i know it ,but if you want to actually teach new users most would have stopped it before it ends,if something can be done in three steps why take them on an abstract route that will confuse them
Make shure that you tell newbies like my self that spent 2 hours wondering why my crap didnt look like yours.
Reson is that up top on bar there is a BLENDER RENDER turn it to CYCLES,lol then all is well. I almost gave up
please invest in a better mic. I have my screen volume all the way up and I can barely hear you. I watch a lot of youtube and have never had to max it out before this video.
To be honest… after watching your intro i don't feel like you can teach me a lot
Thank you very much! I needed a tutorial like this.
Thanks, I've been begging for someone to break these down for me.
I did forget to mention, that the blue/purple sockets are in fact Vector sockets. My apologies. There will be a follow-up video for this, introducing more intricate math node setups.