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Short tutorial / tip. Enjoy. ๐ Download booltool https://goo.gl/ZDReyP Buy Hard ops: https://goo.gl/28BJ5R
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47 responses to “Use booleans like a pro in Blender”
Don't use that addon. That make blender not understand the object. Use the boolean modifier instead.
Interesting workflow but its all useless if boolean on sphere surface.
Best blender tool name: Bool tool.
Link is expired
Good video.
can your show how to use this for cad? Means if you need a 10mm whole or if you need a bolean with 14mm distance to a edge?
Hi Mr. Sorbias, did you receive my mail?
hi , what's about this addon? I do not like to mess with boolean special with Ngons or destroying my subdivision modifier.
Thanks! Cool tutorial!
the music is so dope <333333
What about if I want to cut only one side of the cube? By following the tutorial it works by cutting through side to side, however when trying to cut only one face only it does not work, it just pushes the face down around the cylinder…
thank you so much for the tutorial!! really appreciated ๐
now i know what Kimi raikkonen does when he isnt driving an F! car
As a blender user, and a Finnish modder for gmod, I gotta tell this man has the most lovely Finnish accents it so Finnish, funny and beautiful at the same time, good job on the tutorial and please keep up the good work. ๐
Please can you export your work in dxf file . thanx
nope i am still a noob, didn't learn jack shat here, just someone showing of sloppy modelling.
dude, dig the chill vibes coming from this bro. nice tutorial man.
The Bool Tool and Hard Ops are so useful, thank you for showing me this!
I've always hated how i need to manually bevel edges and create loop cuts after a Subdivision Surface Modifier is applied, makes a total mess after a while.
I clicked on the download link for the Bool Tool but there was nothing there
how to retop this
What about the topology tho?
7:08 Aww, this is so endearing! Thanks for the nice video, you cool Finnish man, you! I'm half-Finn myself. ๐
This is really the best tutorial about boolean modifier in action. No theory, clear explanation, good example set and many valuable tricks during video. Thank you !!!
All fine when you are working on a single part, however if you are creating a large assembly you may well want to move your parts about – so it makes sense to parent the brushes to the base cube/model
but the topology is incorrect!
Why can't I see the second cube after the subtraction? (beginners alert)
Man that was great, even tho your english isnt perfect you go straight to your point giving practical examples and simple solutions. thumbs up man you deserve it !
Excelente !!!
Finlando
it looks like those train wagon connectors xD
cool~!
Can i change that brush object displayed as wireframe rather than as bounding box ?
Well, i was curious about the geometry, it seems it creates Ngons… not that good… Its easy and fast, but bad topology, so, i guess, starting from the holes, making circles and then filling the geometry around it with triangles is good enough for a pow poly model, like they do in games. Well, this is also one of the reasons i want to learn zbush, can make that with booleans and just zremesh or dynamesh it (dont know wich one, but i think anyone will do, i think) and even creates clean geometry.
Woah, great, it works like in modo, i didnt know blender had that beature at the time i used blender it fidnt have this real time boolean, just curious how it affects the geometry, im sure its not clean… will see now. I used blender a but last year, but not much, i just didnt have internet, well, capped traffic atualy.
you have a problem with symmetry lol
People seem to be very concerned about Ngons. Coplanar Ngons are quite easy to deal with. Go and do few loop cuts near your Boolean cut/union. Then you will have just small ngon faces you can just triangulate. This will give you far better result than whatever else way you plan on using. With hard surface where bevels are everywhere, you are simply adding geometry which is useless. When I get a model which is basically bar with 4 holes, and it has 3000+ tris, argh!
The model you are going to be using in your engine needs to be optimized anyhow. It is pretty typical to go break the huge number of loops which serve no purpose and terminate them.
In addition, your high poly mesh you use to bake your textures, doesn't even need UV map. As long as you get it to work right. And most of the times you can with bevel modifier with very low value. So as long as it looks fine and is good enough to bake, there is little sense to care much about topology.
I don't know why, but this is really addicting to watch – I think I am on my third view. It seems the bool tool a whole new creative solution, like sculpting…
Hello good mornig for everyone!! who helps me! I have an object already created in blender, a tree, and I need this to be drilled with multiple holes. The holes are loaded with an image, that is, it is an image that has a repeating image pattern. If you need more information please ask me. Thank you!!
Is hard ops even legal? I thought anything to do with blender has to be free due to it's license?
when i extrude and scale it goes downwards 3:31 how do i prevent that from happening
LOL dude you are funny. Use booleans like a pro but then you say you do not know what you are doing. Good tut anyway
question, how at 3:22 how did you select just the top part of the cylinder? i don't mean just the top face, i mean all of the faces after it crossed the cube
Your accent is really hard to understand.
Bad english like this is just plain ANNOYING and a PAIN IN THE ASS to listen to!
DIdt understand a word lol but i saw the shortcuts and understood
Helpful tut. By the way, you sound like Consuela (https://www.youtube.com/watch?v=fx_9E0Uu9Cg).
Thanks Bro it's very helpful!!!