Using Freestyle (non-photorealistic) Rendering with Blender to achieve a blueprint style


https://i.ytimg.com/vi/n63wOaR3EBo/hqdefault.jpg



In the latest Blender official version: 2.67, Freestyle NPR Rendering made it into Blender official builds (it was only available in test and experimental builds for a long time before). It works with Blender Internal Render and it allows us to create lines in the place of edges, contours, silouethes, etc.

This helps a lot creating 2D artistic renderings imitating drawings, cartoon effects, cell-shading… even create an image that looks like a blueprint from a 3D model. This last one is what we’re gonna do in this tutorial πŸ™‚

Original post at blendtuts: www.blendtuts.com/freestyle

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27 responses to “Using Freestyle (non-photorealistic) Rendering with Blender to achieve a blueprint style”

  1. Hi, Luis. I'm not uploading them on Youtube. I only made a few of them a long time ago. In the website you can take a look, from the UVs ones to the animation or Bmesh intro I think… under the video you have the language options πŸ˜‰

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