https://i.ytimg.com/vi/L3654VGZObg/hqdefault.jpg
In this tutorial I will go over my workflow of UV unwrapping in Blender 2.8. I will also show some features of the addons “textools” and “UV Packmaster 2.0 pro”
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Source model download
https://drive.google.com/file/d/1cwQc7ouMeMrRMVUREzS-FHuxhkojIt72/view?usp=sharing
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Tex tools – addon by renderhjs (free)
Tex tools for Blender 2.8 (download)
https://github.com/SavMartin/TexTools-Blender/releases
Tex tools webpage (info)
http://renderhjs.net/textools/blender/
renderhjs on twitter
Tweets by renderhjs
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UV Packmaster 2.0 pro – addon ($)
buy/download
https://gumroad.com/l/uvpackmaster2
info/youtube
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source
47 responses to “Uv mapping tutorial for Blender 2.80”
9:10 WHAAAAAT!!??!?
Pff… a 15 minute tutorial on how to press the U key…. stoopid…
(15 minutes later)
:O …m ….my ….my brain hurts
it feels like my mind has just been… well… unwrapped.
I would just like to say that Daniel Bystedt is an amazing person. I emailed him with some interview questions for this article I was writing about Blender 2.8 for my 9th grade magazine class and he emailed me back with a FOUR PAGE DOCUMENT with all of his answers. Thank you so much for giving us so many beautiful projects and animations.
Like a 15 min ago I was barbarian and just look at me right now) Thank you so much for this rich info 15 min!
Thank you! So much more useful than UV tuts that begin with ‘here’s a cube….’
Subscribed! Probably the most concise Blender tutorial I've ever seen.
I think you can skip uvpackmaster and use houdini's built in uvpacking tools. Houdini Apprentice is free.
Best tut on UV I've ever seen. Super kudos!
The best tutorial about UVs for Blender. A must have for every 3D Artist. Thanks for sharing your knowledge!
Beautiful tutorial man!
The video is very interesting but I can hardly see anything from that rainbow checkmark stuff. it would have been better imho to start with a slightly less detailed model.
This is a good tutorial, you are very good at explaining!
Great tips! learned a lot! didnt know textools exists for blender 2.8!! awesome!
Bravo!!! This is bar none the best blender UV tut ever. Thank you Daniel for doing this!
Great tips! Also noticed you have uvmagic which is also superb. One thing you didn't show when using live unwrap in the uveditor. You can use this to UV unwrap island better and it will work like a sort of relax method. Say you have island which is stretch, squashed or bent orso. If you add 2 pins and then select one and hit g, for grab, it will relax the mesh. It will look way better than with the initial unwrap
THANK YOU MASTER
THANK YOU MASTER
This is absolute gold. Has solved quite a few issues which I'd been having with UVs. Cheers
other DCCs = we have studios and marketing teams.
Daniel Bystedt
= Hold my Blender.
Amazing. Thanks.
is there a fast preset such as box project, plan project, cylinder project etc?
wow someone who share the model to be able to follow along ! that's kinda rare ! thanks 😀
Excellent high quality tutorial..! Learned so much from you… many thanks!
At first I was thinking "meh, I already know the basics of how to unwrap, I'm not sure I can be bothered to watch such a long video about the basics"… And realized that like Jon Snow, I know nothing.
Thank you for such a great tutorial.
Great tips! Thanks a lot. Why would anyone dislike this video?! Probably an Autodesk employee… 🙂
This is amazing! Thanks!
Instant subscribe finally a pro showing how UV work in Blender!
woah such a dense tutorial. straight to the juice without the default tutorial fluff. love it, thanks!
this is so helpful. thanks a lot!
The best one on UV mapping in Blender.
REALLY useful! Great tutorial. Thank you!
This was brilliant! Thank you so much!!
Thanks a lot Daniel! There was so much to learn in just 15 minutes.
Good tutorial with lots of tips! I think you can simplify your process at 4.50 by selecting the edge loop and use the usefull "Select Loop Inner region" (in Select/Select Loops menu).
I have a question. I have worked in 3ds Max so far. My way to UVW was simple.
I marked Smoot G. on the model automatically (e.g. 35 degrees angle). I did a proofreading S. G. if needed.
In UVW options I broke the model with the option – explode to S. G.
I see that Textool has the UV Smoothing option. And is the reverse? So would S. G. break into the islands?
Super helpful!! Thank you very much for taking the time to make this. I'm a smarter man because of you 🙂
Awesome, greetings from Bosnia;)
I really hate Blender UV tools
I learned something new about live unwrap and select mirror. Thanks! -JL
I didn't know you could type into two fields at the same time what the hell why don't more people talk about that
after these videos you stop thinking that you know the software at an average level …
Ty for tutorial, love your art)
Thanks for the tips Daniel!
there are few options in the UV editor sidebar mainly in the overlays sub-panel like stretching..etc, i found those also useful…i like that seam mirror select for the creature 🙂
Daniel doing a tutorial, yes!!!!!!! thanks you so much, i hope to see more content on the future and one day became as good as you man 😉 You're pure inspiration
Great tutorial!
excellent work