Uv mapping tutorial for Blender 2.80


https://i.ytimg.com/vi/L3654VGZObg/hqdefault.jpg



In this tutorial I will go over my workflow of UV unwrapping in Blender 2.8. I will also show some features of the addons “textools” and “UV Packmaster 2.0 pro”
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Source model download

https://drive.google.com/file/d/1cwQc7ouMeMrRMVUREzS-FHuxhkojIt72/view?usp=sharing
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Tex tools – addon by renderhjs (free)

Tex tools for Blender 2.8 (download)
https://github.com/SavMartin/TexTools-Blender/releases

Tex tools webpage (info)
http://renderhjs.net/textools/blender/

renderhjs on twitter

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UV Packmaster 2.0 pro – addon ($)

buy/download
https://gumroad.com/l/uvpackmaster2

info/youtube

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source


47 responses to “Uv mapping tutorial for Blender 2.80”

  1. Pff… a 15 minute tutorial on how to press the U key…. stoopid…

    (15 minutes later)

    :O …m ….my ….my brain hurts
    it feels like my mind has just been… well… unwrapped.

  2. I would just like to say that Daniel Bystedt is an amazing person. I emailed him with some interview questions for this article I was writing about Blender 2.8 for my 9th grade magazine class and he emailed me back with a FOUR PAGE DOCUMENT with all of his answers. Thank you so much for giving us so many beautiful projects and animations.

  3. Great tips! Also noticed you have uvmagic which is also superb. One thing you didn't show when using live unwrap in the uveditor. You can use this to UV unwrap island better and it will work like a sort of relax method. Say you have island which is stretch, squashed or bent orso. If you add 2 pins and then select one and hit g, for grab, it will relax the mesh. It will look way better than with the initial unwrap

  4. At first I was thinking "meh, I already know the basics of how to unwrap, I'm not sure I can be bothered to watch such a long video about the basics"… And realized that like Jon Snow, I know nothing.

    Thank you for such a great tutorial.

  5. Good tutorial with lots of tips! I think you can simplify your process at 4.50 by selecting the edge loop and use the usefull "Select Loop Inner region" (in Select/Select Loops menu).

  6. I have a question. I have worked in 3ds Max so far. My way to UVW was simple.
    I marked Smoot G. on the model automatically (e.g. 35 degrees angle). I did a proofreading S. G. if needed.
    In UVW options I broke the model with the option – explode to S. G.

    I see that Textool has the UV Smoothing option. And is the reverse? So would S. G. break into the islands?

  7. there are few options in the UV editor sidebar mainly in the overlays sub-panel like stretching..etc, i found those also useful…i like that seam mirror select for the creature 🙂

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