• Monday , 6 July 2020

UV MAPPING your 3D MODEL in Autodesk Maya 2018

Code Canyon


In this tutorial we will be looking at my UV map workflow in Maya 2018. A lot of things have changed in Maya 2018 and I have been requested many times to walk through my process in a tutorial video. So here it is !


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  1. Ciervo Negro
    November 17, 2019 at 16:31

    Thanks but… How can I save these lines as a vector, for laser cutting?

  2. kshitij salman
    November 17, 2019 at 16:31

    how can i add image textures to this?

  3. Zheng Yuan
    November 17, 2019 at 16:31

    Hey ,.. does the uv edtior > Transform > Map Size which the default is 512 … affect the texture? when i import a 4k texture from substance painter to Maya

  4. panda jagannath1
    November 17, 2019 at 16:31

    sir please upload a video about uv mapping in a complex cylindrical object.

  5. Tina sankalpure
    November 17, 2019 at 16:31

    Sir, i am selecting a uv and when i am unfolding it…all the uvs are unfolding and i don't want that…. please help me out

  6. Spencer orr
    November 17, 2019 at 16:31


  7. Bigdamn Hero
    November 17, 2019 at 16:31

    Hey thankyou very much for the tutorial, it really helps 🙂
    But what if i am working with a rectangle with more loops or something like that? in the camera based i can only view one angle of the geometry and its hard to make out or select the sides that are at the back for example, is there any way to toggle the view in the UV editor to make a better selection? Thanks again 🙂 you make very good tutorials

  8. 대가리 깨져도 트럼프
    November 17, 2019 at 16:31

    thank you !! awesome tutorial

  9. moustafa elsayed
    November 17, 2019 at 16:31

    after unfold & cut it still these useless 6 square faces and the scale is wrong… texture is stretched in model any solution plz ?

  10. TheMrbloem3000
    November 17, 2019 at 16:31

    Holy shit dude get a better mic
    There is like 0 improvement since the 2016 tutorials

  11. Elizabeth Meeker
    November 17, 2019 at 16:31

    I have watched 10 tutorials in 2 days. This one made it clear for me, thank goodness! THANK YOU!

  12. Mabbit Ran
    November 17, 2019 at 16:31

    I'm currently working on something where I need to get cleaner UVs, but it isn't working. I know how to do UVs, and thought maybe it might just be the 2018 version messing up for me, but whenever I click any type of projection (in the same way you do here), it doesn't actually create any UVs. It just leaves whatever is there. And if I delete the UVs and try to create new ones, nothing will show up. I tried looking this up online and found no luck.

  13. Quang Nguyễn
    November 17, 2019 at 16:31

    Ths u

  14. Corrosive_Edge
    November 17, 2019 at 16:31

    You deserve more subs. Whenever I get hung up on something I usually type in "mike hermes" and then whatever I'm having problems with. Your tutorials are sublime!

  15. Ahmed Tager
    November 17, 2019 at 16:31

    Think You

  16. Rex Art
    November 17, 2019 at 16:31

    Here before 1m subs

  17. cyFFrowy
    November 17, 2019 at 16:31

    Can everything be UVd with this method?

  18. Arvind anuri1232
    November 17, 2019 at 16:31

    Thanks mike

  19. Pascal Barth
    November 17, 2019 at 16:31

    hm… I've got a little problem here. I followed you up to the part where you start cutting the edges of your cube. In my case if I start the UV Editor it has by default already 2 colors on the cube and this doesn't seem right. Following your tutorial nonetheless it won't re-color the new shells, I guess because it won't create new shells at all?!
    Does somebody know how to fix this?

  20. Supernova12034
    November 17, 2019 at 16:31

    awesome awesome awesome tutorial bro, i love you!

  21. TechTv
    November 17, 2019 at 16:31

    Hi, this is paul here. I saw many of ur videos and I feels that your videos are great. I have one question to you, Can you start iphone modling in maya with rendering in keyshot? I'll wait for ur replay.
    Thank you

  22. Erick Mallaco
    November 17, 2019 at 16:31

    awesome t-shirt !! have you worked for pixar?

  23. Cassie Andrews
    November 17, 2019 at 16:31

    You heard me. Yay!

  24. Gameplay And Hackz
    November 17, 2019 at 16:31

    Hey hermes I'm ur big fan I have asked you many things to do in your comment but you haven't done me that for a long time I want you to make a tutorial on making an iron man suit please so it

  25. Dipak Dubey
    November 17, 2019 at 16:31

    In Maya 2018 there are tons of new tool for uv unwrapping like normal based, could you make a tutorial on the new tools. I am using Maya 2018 update 2, thanks in advance…

  26. Shekhar Mishra
    November 17, 2019 at 16:31

    nice…please give a tutorial for paint effect and Short-Cut Key setting Maya-2017

  27. Yankeet ronaldo
    November 17, 2019 at 16:31

    Thanks, Mike! Can you make a tutorial on Image-based modeling and texturing?

  28. A. J. Chen
    November 17, 2019 at 16:31

    Woo the difference can't wait for UV unwrapping in 2040

  29. Ronaldo Morais
    November 17, 2019 at 16:31

    Nice video. Thanks.

  30. Ethic Ethnic
    November 17, 2019 at 16:31

    I think I'll stick with bonus tools, but cool vid regardless.

  31. 5aldGamer
    November 17, 2019 at 16:31

    You’ve uploaded the video in the perfect time I really needed it,anyways can you do a hair and clothes/capes(sails,etc…)rigging video?

  32. Lotus
    November 17, 2019 at 16:31

    You explained very clearly thanks for the video. It was quite late for me but for the beginners you should absolutely watch the video!

  33. Nestor Rios
    November 17, 2019 at 16:31

    Nice thanks is the same for maya 2017 ir chance someting

  34. g43654
    November 17, 2019 at 16:31

    After watching this tutorial after the 5 minutes mark, I started contemplating about life, its meaning and the very fragile nature of human existence.

  35. Pelusa Volátil
    November 17, 2019 at 16:31

    Can you make an extended video about the FX tools?. I'm very interested in learning about fluids and particles. 🙂

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