In this tutorial you will learn how to build realistic looking shaders for any kind of Crystal, Quartz, Mineral, Diamond, Gemstone and so on. We will first talk about the very basics of modeling and then quickly move on to set up our shaders. We will talk about how to add nice looking Bump Maps for refractive meterials. set up Translucency and how we can simply add the illusion of trapped in air bubbles and imperfections.
I am using 3ds Max and V-Ray 5 in this demo but you can also use the same techniques for older versions such as V-Ray NEXT and V-Ray 3.
A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others.
00:00 – Introduction
00:43 – Modeling Basics
02:30 – Bump Maps
06:11 – Air Bubbles and Imperfections
09:04 – Refractive Materials
11:34 – Glossiness Variations
13:19 – Translucency
16:37 – Outro
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