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Detailed step by step tutorial for creating a Walk Cycle Animation using Blender 2.8 and Rigify. Part 1 of 3.
In the first part of this series we use a combination of posing and curve editing using the Graph Editor to create a walk cycle for the lower body. In the next videos we will complete the walk cycle and take the animation and character to Unreal Engine 4.
The character is the “Survivor” from Mixamo rigged in Blender 2.8 with rigify rig. Uefy Script ( http://rakiz.com/uefy ) was used while rigging the character to make it’s bone hierarchy compatible with Unreal Engine. However this video is about creating a walk cycle and you don’t need the script to follow along.
Full Playlist: https://www.youtube.com/playlist?list=PL5EVTuZGY1Ua6BTnIvK1he6VwYELEsoz1
website: http://rakiz.com
#blender #animation #rigify
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10 responses to “Walk Cycle Tutorial for Blender 2.8 Rigify”
Why after i press G, move the mouse, the rig can follow to move, BUT the character stay still ? What's the wrong ? Who can tell me ? Thanks in advance !
Fantastic series!!!!! I'm looking forward to more of your content, Thankyou! ๐
Please, make more videos about animation. I love your explanation in this video!
Awesome. Can't believe I never thought of checking for a paste opposite shortcut… I was literally about to include a custom function into my own ue4 rigging plugin…
One of the better tutorials I've seen. Great job!
Thank you man ๐ข๐๐
I dont even have rig layers in 2.8
Edit 2:19 Rig is literally hidden and you never included how to unhide it for beginner animators
Great tutorial! Easy to follow and nice use of the graph editor! Best walk cycle to date!
Great video thank you. Maybe a better microphone than is perfect
Great tuto.