• Sunday , 19 November 2017

WEIRD SH!T EP005 – Particle Prowess [BLENDER]

Code Canyon


Particles, particles, particles! In this episode I explore some of the options you have to control and manipulate Blender’s particle system.

Download the scene file here: http://ftp.mantissa.xyz/tutorials/weird_shit/ws_005/Weird.Shit.EP005.blend

01:20 Particle Scattering
06:10 Particle Shading
14:30 Texture Controls
18:50 Particle Forces
23:30 Particles Emitting Particles
28:00 Particle Trails

For more particle goodness, check out my Blender Cloud tutorial series: http://blender.cloud/training

For more of my stuff find me here:

Blog: https://www.themantissa.net
Instagram: https://www.instagram.com/the__mantissa
Twitter: https://www.twitter.com/the_mantissa
ArtStation: mantissa.artstation.com
Behance: https://www.behance.net/mantissa
GitHub: https://github.com/mantissa-

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  1. Vasfi Gümüş
    July 14, 2017 at 02:27

    Why would you call this series weird shit, it is real shit which can be used in real sci-fi projects which are dominant in CG world. They can be even inspiring for more than sci-fi. Thanks for sharing the knowledge.

  2. Baran Ozmen
    July 14, 2017 at 02:27

    09:00 what sorcery did you use to toggle the outputs like that? I also have the node wrangler add-on enabled…

  3. Jenya
    July 14, 2017 at 02:27

    Thanks for tutor a lot) It' so sweet) what theme for blender do you user?

  4. M Wing
    July 14, 2017 at 02:27

    As for 'Buildings', this technique is much better to use because you are getting the visuals on the fly rather than subdividing a plane with random selection of faces and extrude. Of course this applies to 'ROCKS' , 'DEBRI' , and really anything that would be clustered. Mikey Likes It! :O)

  5. Lawrence D’Oliveiro
    July 14, 2017 at 02:27

    I learned quite a few new things. Thumbs up!

  6. Lawrence D’Oliveiro
    July 14, 2017 at 02:27

    31:47 be careful with those two steps numbers. They are powers of 2, so each step up is doubling the amount of computation.

    The first one you changed is used for rendering, the second one is used for display preview. Note also the “B-Spline” checkbox next to the first one: this gives you smoother rendered curves, which means you don’t need to set the steps value quite as high.

  7. Lawrence D’Oliveiro
    July 14, 2017 at 02:27

    2:10 there is another option: there is a separate “Rotation” panel in the particle settings; click the checkbox to enable this, then you can choose, say, “Object X” or “Object Y” for the “Initial Orientation”, instead of the default “Velocity/Hair”.

  8. MrPanth
    July 14, 2017 at 02:27

    dude, the little clip in the beginning looks so amazing! is there a chance you can give a tutorial on it or have you made one already?

  9. Cale Cox
    July 14, 2017 at 02:27


  10. Niroshan Bandara
    July 14, 2017 at 02:27


  11. jacques louradour
    July 14, 2017 at 02:27

    Incredible tutorial !
    i got a question for you… i aked it to a professional blender user many months ago but finally no one had the answer …..
    Do you know how you would proceed to realize in blender wht is happening at the 57"sec of this video from Nike commercials ? –>

  12. Roary666
    July 14, 2017 at 02:27

    Thank you again! As amazing as ever!

  13. xitnowl8r
    July 14, 2017 at 02:27


  14. CG Cowboy
    July 14, 2017 at 02:27

    Freaking amazing!!!

  15. Peter Keis
    July 14, 2017 at 02:27

    That was absolutely amazing stuff. Thank you very much 👏

  16. Israel Raizer Cruvinel
    July 14, 2017 at 02:27

    Yes!!! I love this series

  17. Javier Badillo
    July 14, 2017 at 02:27

    Thank you!  Great video, looking forward to employing this for generative art 🙂

  18. Olf Mombach
    July 14, 2017 at 02:27

    Very interesting.

  19. LyonScape Studios
    July 14, 2017 at 02:27

    Another great video. Honestly was having trouble with particles and your micro displacement video already helped a ton!

  20. Unique
    July 14, 2017 at 02:27


  21. Sawfish
    July 14, 2017 at 02:27


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