18 Ways to Speed Up Blender Cycles Rendering


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Blender tutorial showing you how to reduce your cycles render speeds. I’ll show you 18 methods for optimizing your scenes and rendering faster 🙂

(Text summary will be posted here later! Takes a while to make the gifs)

Portal Tutorial: https://www.youtube.com/watch?v=oveSskhIEAc

Adaptive Subdiv / Microdisplacements tutorial: https://www.youtube.com/watch?v=dRzzaRvVDng

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20 responses to “18 Ways to Speed Up Blender Cycles Rendering”

  1. The Blender Foundation should stop hiring 'people who identify themselves as women' and pretend those are good programmers.

    Same for Google, the Mozilla Foundation and the Gnome Foundation. Sorry if that hurts 'muh diversity' but programming requires people who aren't obsessed with their imaginary vagina.

  2. That graphics card setting is fiddly, it's not clear which shade of gray you need to make your selected gpu. Thought it wasn't helping at all because I didn't really have it selected lol. It's really like 5 times faster.

  3. Future Andrew logic: I have the knowledge of the future and the ability to get in contact with my past self, rather than telling my past self the winning lottery numbers or which horse to bet on I'll just tell him how to improve his render times on Blender! That'll do the job!

  4. Hi bro, it's my first time watching your a video from your channel and I just wan to say that your video helped me learn soo much things about blender. I reached 11minutes till now and my render is a lot better than before so thank you very much. I will share your video with those who also use blender to help them out the same way you did.

  5. Recent AMD GPUs are supported alright (Like any GCN architectures), just not as well as nVidia. Obviously, it uses OpenCL instead of CUDA, not sure about performance difference. I'd need to run a test or two with the Green Team equivalent of my RX 480, which would be the GTX 1060, I believe. The real problem is stability.

    I used to own two nVidia GPUs way back when, and rendering with them was a breeze, when you take both performance and stability into consideration. For example, even with fairly complex scenes, I didn't get a crash or even a hiccough. With the RX 480, on the other hand, I cannot even minimize the blender window, because after restoring it I get a white screen. I didn't get it to work again even once, for those of you who are wondering. Overclocking past the 105% "core speed" is also off the table, as it tends to cause blue screens. Heck, I usually stick to 103%, just to be on the safe side.

    Hope this helps the undecided to pick their future GPU for use with Blender.

  6. Hi, first of all thank you so much for your videos, are awesome!
    I have one little issue for apply one of this tips. I have the lastest build (2.78.6) but I can't find the Adaptive subdiv. in the Subsurf modifier. why?

    Thanks and regards 🙂

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