• Wednesday , 22 November 2017

18 Ways to Speed Up Blender Cycles Rendering

Code Canyon


Blender tutorial showing you how to reduce your cycles render speeds. I’ll show you 18 methods for optimizing your scenes and rendering faster 🙂

(Text summary will be posted here later! Takes a while to make the gifs)

Portal Tutorial: https://www.youtube.com/watch?v=oveSskhIEAc

Adaptive Subdiv / Microdisplacements tutorial: https://www.youtube.com/watch?v=dRzzaRvVDng


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  1. Random Guy From Texas
    August 18, 2017 at 12:15

    The Blender Foundation should stop hiring 'people who identify themselves as women' and pretend those are good programmers.

    Same for Google, the Mozilla Foundation and the Gnome Foundation. Sorry if that hurts 'muh diversity' but programming requires people who aren't obsessed with their imaginary vagina.

  2. some human
    August 18, 2017 at 12:15

    Linux is the base OS for Mac OS

  3. StoneNDiamonds
    August 18, 2017 at 12:15

    Who's watching this or Jeopardy Theme Music 10 Hours Edition while rendering?

  4. AceWolf09
    August 18, 2017 at 12:15


    whenever i try to render a image the output is always comes black and nothing else

    i even checked the lightings but they r fine…. plz help!

  5. Stan Lomas
    August 18, 2017 at 12:15

    Wish I had known about these a few months ago. One of my renders took 7 days. Looks like I did about everything wrong in my set up. Another epic, useful video. Thank you. Andrew.

  6. k44dev Studio
    August 18, 2017 at 12:15

    Andrew, you forgot about Motion Blur in Cycles. Use Vector Blur in composition instead. It works great in most cases and it's really fast, and I mean like hundreds of percents.

  7. Ryan Michael
    August 18, 2017 at 12:15

    lol. This guy is riot. And so damn informative in the process.

  8. NN Netharshan Netha
    August 18, 2017 at 12:15

    Renderfarm is the best

  9. Andrew O'Bannon
    August 18, 2017 at 12:15

    Lol) all your tutorials should look like this)

  10. DrRyan82994
    August 18, 2017 at 12:15

    That graphics card setting is fiddly, it's not clear which shade of gray you need to make your selected gpu. Thought it wasn't helping at all because I didn't really have it selected lol. It's really like 5 times faster.

  11. jurandfantom
    August 18, 2017 at 12:15

    "emm Give me a like !" priceless 😀
    Thanks for very useful video

  12. Ben Knight
    August 18, 2017 at 12:15

    there's already a built in add-on within blender that automatically gives you a tile size based on your CPU or GPU specs, it's just disabled by default

  13. Ben Knight
    August 18, 2017 at 12:15

    20:47 Andrew : "number 9: CLAMP IT"

    Me : "NO, YOU CLAMP IT!"

  14. Ben Knight
    August 18, 2017 at 12:15

    Future Andrew logic: I have the knowledge of the future and the ability to get in contact with my past self, rather than telling my past self the winning lottery numbers or which horse to bet on I'll just tell him how to improve his render times on Blender! That'll do the job!

    August 18, 2017 at 12:15

    hii blender guru plz tell us about faster engine than cycles which is photorealistic…

  16. ThatOnePixelNerd
    August 18, 2017 at 12:15

    I always is clamping because my renders and animations always have fireflies

  17. Bassam Odaymat
    August 18, 2017 at 12:15

    Hi bro, it's my first time watching your a video from your channel and I just wan to say that your video helped me learn soo much things about blender. I reached 11minutes till now and my render is a lot better than before so thank you very much. I will share your video with those who also use blender to help them out the same way you did.

  18. Szymon Brawański
    August 18, 2017 at 12:15

    Recent AMD GPUs are supported alright (Like any GCN architectures), just not as well as nVidia. Obviously, it uses OpenCL instead of CUDA, not sure about performance difference. I'd need to run a test or two with the Green Team equivalent of my RX 480, which would be the GTX 1060, I believe. The real problem is stability.

    I used to own two nVidia GPUs way back when, and rendering with them was a breeze, when you take both performance and stability into consideration. For example, even with fairly complex scenes, I didn't get a crash or even a hiccough. With the RX 480, on the other hand, I cannot even minimize the blender window, because after restoring it I get a white screen. I didn't get it to work again even once, for those of you who are wondering. Overclocking past the 105% "core speed" is also off the table, as it tends to cause blue screens. Heck, I usually stick to 103%, just to be on the safe side.

    Hope this helps the undecided to pick their future GPU for use with Blender.

  19. Kimera
    August 18, 2017 at 12:15

    I need something better than a single project memory, I have to watch this video every time I try something new >.<

  20. Victor Duarte Ruiz
    August 18, 2017 at 12:15

    Hi, first of all thank you so much for your videos, are awesome!
    I have one little issue for apply one of this tips. I have the lastest build (2.78.6) but I can't find the Adaptive subdiv. in the Subsurf modifier. why?

    Thanks and regards 🙂

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