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UVs 01
This introductory level tutorial series is intended for anyone interested in learning the basics of creating art for video games. It uses Maya and Substance painter, both available with free student license options. This series covers poly modeling tools and strategies and UV layout in Maya. It also covers baking and texturing with Substance Painter.
Tutorial Playlist available at https://www.youtube.com/playlist?list=PLpoXxlr0idMluhx7-kTXrGrhY2xCOwLxK
Visit Isaac Oster’s channel for additional game art tutorials.
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One response to “3D Foundations – Introduction to Maya 15”
if to color a prop modeled in maya I want to use the shaders without texture directly, in that case do you need to insert the UV or not?