https://i.ytimg.com/vi/6GLIbPKpgQ4/hqdefault.jpg
Blender Tutorial : http://www.blenderguru.com/create-a-realistic-earth/
In this tutorial you will discover how to:
Use color, bump and specular maps
Add clouds and atmosphere
Use material nodes to create city lights in the darkness
source
24 responses to “How to Create a Realistic Earth in Blender”
Here: http://www.shadedrelief.com/natural3/pages/textures.html
https://nasasearch.nasa.gov/search/images?affiliate=nasa&query=earth+flat+maps 😉
Yo where are the links to the textures 🙁
After viewing the final render i observed that effect of bump map was not there. I mean there were no shadows of mountains like when the bump map was used. Any guess what would have happened? Please help.
oh thanks so much. I created a earth-like planet and had this problem with the clouds sphere as well and just couldn't find out how to fix it. Thank you so much! <3
Where are links and there is no webpage
Now do flat earth.
For some stupid reason the clouds won't work for me. I've done everything like he said, but the clouds just aren't buying into it.
Nice tutorial 🙂 I think you forgot to the links to the textures – I found them all aside from the mask. Also could you let us know what size you shrunk them to?
help!!! i render and the image i use for earth is smaller images!!! halp plz!!
How do you add a new node m8?
the link at your page is broken, could you fix it please?
Id love to see this done in 2.79 with the Principled.
i know this is an old guide but how would i go about putting a person on the surface say on the ground somewhere so its accurate in size.
The link above doesn't work. Why is that? Any idea?
You gave the flat-earthers "evidence" to back up their claims…
Thank you! Great tutorial!
anyone know how to do the night light section with blender 2.78? I have the image and bump map working but I cant get the color ramp part to work. I have only been working with blender for a few months now, thanks
thx very much
i have some problem
my texture is blurred and I don't know how to fix it
is it normal ?
The version of my Blender does not have the stars fuction.
You're going hella fast every time you get the clouds it just go mental for me after that.
may i ask why the gradient ramp would "react" to the shading of the sphere?? when i did this project in 3ds max, when I adjusted the lighting direction, the night map would adjust itself, I always assume the gradient ramp is a static map that tell where an how the two materials are blended together. Just want to understand the mechanism a bit more. thanks!!
Will those effects work on Unity after export project?