https://i.ytimg.com/vi/gwHT78N1IzE/hqdefault.jpg
Welcome to another tutorial series. I’m working on an indie game and I wanted to share my progress and explain the tools and techniques I use at the same time. This week, I’ll go over how to use Blender to do low resolution hard surface game asset modeling and UV unwrapping.
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5 responses to “Blender Game Asset Modeling Tutorial (Part 3)”
I feel like there is a lot of symmetry that is still being made here. Why haven't you used a mirror on the frame object and mirrored it on the "Y" axis?
If anyone else is having trouble moving vertices, it is possible that you have doubles. Double press 'A' to select everything, then 'W' -> remove doubles.
4:19 I couldn't do that with that procedure, I had to do with Alt+E and pressing "region(Vertex normals), it is okay?
Why my door extrudes like a star?
Such an underrated tutorial series and 3d artist. Thank you so much for making this available for everyone. It really helped me a lot. Thanks for sharing. This I look forward to seeing more clear and concise tutorials from you. This is awesome.