https://i.ytimg.com/vi/7U7U-4ar91w/hqdefault.jpg
https://gumroad.com/l/hopscutter
In this demo I go over Hard Ops 009/ Boxcutter 065 / DecalMAachine 020.
HOPS users get a discount on both BC and DM!
Hard Ops 009 Release Notes
Boxcutter 6.5 – Symslice
https://gumroad.com/l/hardops
https://gumroad.com/l/BoxCutter
https://gumroad.com/l/DECALmachine
Pierre’s page
https://gumroad.com/pierrerogers#
source
30 responses to “Blender 3d: Hard Ops 009 – Public Demo”
When are you going to release the tutorial series on hard ops009? Thanks
Will Hard Ops support Blender 2.8 in the future?
Hard Ops for test in blender 2.8 alpha!!! XD
https://www.freelancer.com/contest/nasa/astrobee
насколько мощный должен быть компьютер, чтобы осуществить подобное?
Is box cutter part of Hard Ops, or is it another add-on to buy?
could i make cuts in the mesh while retaining a flat surface on the base mesh ( non destructive ? )
masterxeon made my life a lot more fun.
I bought this the other night, and I am soooo thrilled i did.
im at episode 4 of blending away the pain – any place i can leave feedback on why i find blender unintuitive as hell :p
hi, I bought this add-on. very cool thing.
but I have one question. I'm watching video and I can't understand how the mode changed at 10:39. I looked over 10 times, tried to repeat but did`t understand what happened.
help please understand
thank u. and sorry for my English))
im trying the whole blending away your pain tuts are there a place i can give feedback on it/maybe questions to ask ?
can u subdivide this mesh or does it do it automaticly?
do u have any specific shortcuts ? im a max user but thinking of trying to get into blender (for work related reasons) but i use the quad chamfer workflow and this seems eerily similar to it
next feature to implement…good microphone.
Hey masterxeon1001. First of all thanks for the great n sexy software :* I have a question though. How do you apply materials to non applied edge bevels like on your OB_complexlatchadj.001. Hope you find some time to respond 🙂 Could not find the answer unfortunately
Cheers,
Johannes, MoonMan Pictures
Hey MasterXeon1001, I have a question and a request, how far are you able to push this addon of yours? Can you model softer hard surfaces such as today´s cars? I bought your addon, to play around with, is really nice. Would be amazing if you could respond.
I swear this is the smartest way to work, especially for hard surface concepting. I discovered Moi 3d recently & thought since its a solids modeler made for artists, I figure its like how zbrush is made for sculpting high detail organic forms without worrying about topology, Moi is similar in that we can quickly design/explore hard surface stuff without worrying about topology either. Now obviously if we want to get it into a game engine we still need to do the retopoloogy but thats the same with sculpted geometry. But man, Hard Ops looks so damn cool I'm glad I found this maybe this will be the reason to switch to Blender
You can tell that a lot of love and brilliance went into this project. I'm totally broke now, but I will purchase this in the coming weeks. 17 years of maya is more than enough.
How do you make premade materials that you select from at around 34:10. Can I download a set of materials or do I need to create them myself. If so, will they save between files?
You mentionned « helen on the blendermarket ». Can’t find it. I think it should be some bsdf kit. Can you precise it please?
Damn son. The more of your videos I watch, the more you crack me up. Tempted to buy just for the lolz.
Completely different every version, I am speechless…
looks like you end up with a ton of ngons , how do you deal with that?
sound sucks. please acquire a better mic next time you can and remake this video.
Hey man, Hops/BC are pure genius. Great job on the design. I purchased both only a few days ago and everything is going really well. The only thing that's causing me headaches at the moment is the Symmetrize tool. I always work on screen left across X(from a front view) and mirror to the right. But, no matter what I do – right handed option on/off, reset axis from meshtools dropdown – it always mirrors the side I don't want. The weird thing is that the Symmetry button works sometimes but, the Sift+Alt+X shortcut never does. What I mean by sometimes is that is almost seems random.
Am I missing something obvious? Thanks for any help.
Just curious but does this work with ice tools pro?
HI,What plug-in does ALT+X use?
+masterxeon1001 Can you tell me what tool plugin you use for your Shift + S (the 'Snap'), please? You have different UI and different function as well. Would you share that too? at minute 2:30 I saw it.
What is the pie menu thing you're using to manipulate object origins and such? The built in menus for that annoy me greatly -_-