Blender 3d: Hard Ops 009 – Public Demo


https://i.ytimg.com/vi/7U7U-4ar91w/hqdefault.jpg



https://gumroad.com/l/hopscutter

View post on imgur.com

In this demo I go over Hard Ops 009/ Boxcutter 065 / DecalMAachine 020.

HOPS users get a discount on both BC and DM!

Hard Ops 009 Release Notes
Boxcutter 6.5 – Symslice

https://gumroad.com/l/hardops
https://gumroad.com/l/BoxCutter
https://gumroad.com/l/DECALmachine

Pierre’s page
https://gumroad.com/pierrerogers#

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30 responses to “Blender 3d: Hard Ops 009 – Public Demo”

  1. hi, I bought this add-on. very cool thing.
    but I have one question. I'm watching video and I can't understand how the mode changed at 10:39. I looked over 10 times, tried to repeat but did`t understand what happened.
    help please understand
    thank u. and sorry for my English))

  2. Hey masterxeon1001. First of all thanks for the great n sexy software :* I have a question though. How do you apply materials to non applied edge bevels like on your OB_complexlatchadj.001. Hope you find some time to respond 🙂 Could not find the answer unfortunately
    Cheers,
    Johannes, MoonMan Pictures

  3. Hey MasterXeon1001, I have a question and a request, how far are you able to push this addon of yours? Can you model softer hard surfaces such as today´s cars? I bought your addon, to play around with, is really nice. Would be amazing if you could respond.

  4. I swear this is the smartest way to work, especially for hard surface concepting. I discovered Moi 3d recently & thought since its a solids modeler made for artists, I figure its like how zbrush is made for sculpting high detail organic forms without worrying about topology, Moi is similar in that we can quickly design/explore hard surface stuff without worrying about topology either. Now obviously if we want to get it into a game engine we still need to do the retopoloogy but thats the same with sculpted geometry. But man, Hard Ops looks so damn cool I'm glad I found this maybe this will be the reason to switch to Blender

  5. You can tell that a lot of love and brilliance went into this project. I'm totally broke now, but I will purchase this in the coming weeks. 17 years of maya is more than enough.

  6. Hey man, Hops/BC are pure genius. Great job on the design. I purchased both only a few days ago and everything is going really well. The only thing that's causing me headaches at the moment is the Symmetrize tool. I always work on screen left across X(from a front view) and mirror to the right. But, no matter what I do – right handed option on/off, reset axis from meshtools dropdown – it always mirrors the side I don't want. The weird thing is that the Symmetry button works sometimes but, the Sift+Alt+X shortcut never does. What I mean by sometimes is that is almost seems random.

    Am I missing something obvious? Thanks for any help.

  7. +masterxeon1001 Can you tell me what tool plugin you use for your Shift + S (the 'Snap'), please? You have different UI and different function as well. Would you share that too? at minute 2:30 I saw it.

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