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This tutorial is part of the Blender Fundamentals series, produced by Dillon Gu.
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39 responses to “Inverse Kinematics – Blender Fundamentals”
Your analogy on inverse kinematics vs forward kinematics being similar to our spontaneous arm movement grabbing a water bottle saved me from suicide.
Welp, I've understood everything up to this point.
Am I the only one who returns to these videos every once in a while, forgotten that stuff, because Blender is a UX mess?
GREAT
The Snowmans scarf is separate from the rest of him how would you handle this?
Open mouth kiss on the lips.
This tutorial worked wonders
Lesson: Parents and children should never rely on each other. nods sagely
why would my bones randomly rotate in blender when i apply IK rigging
it is indeed a very handy tip
Watching this tutorial I felt just like the snowman!
Amazing Tutorial Learned Alot
For some reason my IK rig breaks when I add the pole target. The elbow moves the way it did in the video without the pole target, but then it just stopped bending when I added the pole target, making the arm go all rigid. Any reason why? (would it be because my rig isn't by weights?)
Sega should have watched this video before doing Sonic 4's title screen.
DillionGoo
Can you mirror the IK made on one side to the other?
I watched a bunch of third party tutorials on this exact subject, NONE of them pointed out the autoIK function which is perfect for me as I only want to pose and not animate. SMFH. Watching the rest for lols now. Love you guys.
The snowman just made this tutorial even more enjoyable!
That short circuit example cleared a lot of confusion regarding IK for me..A lot of tutorials in other programs just create a dummy/helper and assign IK to it. No one explained it why..But this clarifies it. Thank you for that..
Fine explanation, really good and straightforward.
Thank you for sharing this informative video! 🐗🖐🏻
I just watched it again as a refresher. Great tutorial!
nice tut
Seen a bunch of these tutorials now, but this one still clearly explained to me some of the settings that I didn't understand fully. Thank you very much!
I'm doing this on my dragon model, but the legs are deforming a lot, when I apply the targets
It's a handy tip!!! lol
Almost done my first character model (in blender) can't wait to rig it.
Inverse kinematics is how we think about moving our hands in real life… IK right?!!!
Thanks very much, I really learn ton of things
Hey, great tutorial! 😀
I have a question though, I tried to do the same IK like in arms but for feet (IK contrain in shin bone and later in the foot bone), while only deleting the heel bone from the rig. But when I try to move the leg, it goes instantly to the pelvis area, I can almost hear all the cracking noises the bones would make 🙁
should I use IK with the hands/arms?
Indeed a very "Handy" tip :DDD
Great tutorial, wish this series had existed a few years ago already 😀
Thank you! This helped so much!!!
Is there a series that you can do (or that you know of) that goes into advanced rigging? You explain things very clearly. I always have trouble with IK and this cleared things up a lot.
Thank you for the tutorials
https://amitabhrout.blogspot.in/
Really handy!
Dillon's gonna be a great dad some day…
Really useful..
Thank you for the tutorials, guys. Really helps a lot.