https://i.ytimg.com/vi/OxH8hkRZYXI/hqdefault.jpg
basic 3d modelling with keeping edge flow and topology in mind. also more tools for editing 3d objects and geometry.
*forgot to record the reference picture so here’s the link to that
http://www.hedliss.com/wp-content/uploads/2014/07/2015-dodge-challenger-srt-hellcat-rear-three-quarter-in-motion.jpg
*Apologize for the lateness. life is busy but not as much now.
source
40 responses to “Model a 3d Car | part 4 | basic edge flow and topology (Blender tutorial)”
dude your amazing im doing a hard car for my first it is a m8 competition and instead of making it looking at the rear is making me admire it instead of carrying on making it, deserve my like sub and notifcations <3
4:16 gg bro
It wasnt a good idea too start off with a 180sx s13
1:29
You cant say "Axi" it's always "Axis" 😀
I loved that reference picture
the rear "pillar" was easier for me cause im doing a pickup so its just straight down
why is back side of the car not aligning with the roof and if i realign it the front also gets out of alignment
555th like
gg man, gg
I was about to panic when I didn't see my pillar (yes, it's called a pillar) on my AE86 model but then I remembered that it's an 80's car. It won't be all curvy n' stuff.
Best ever i stg learned more then school
I'm loving these tutorials, even though I'm working in Cinema 4D 🙂
RIP testedpancake ;(
Ah you didn’t line up the top body line
Still loving this. Seen so many other car modelling videos that waffled for far too long, or started from the side which makes a little less sense for me.
Why when I extrude does it double vertices ? I always have to merge them afterwards…
Great method! People usually begin modelling with boxes, but this approach seems a lot easier, I'll try it out
SUBSCRIBED. OMG WHERE WERE YOU MY ENTIRE LIFE
is this what they call "speed tutorial"?
Im trying to model a 2016 Camaro SS and its kinda different from the car you use in your videos, and it doesn't have black outlines for the windows and the little area behind the door or whatever is hard to model while making perfect quadrilaterals. All the shapes are rectangles but theyre all stretched out and when I go to the front view of the reference picture and my model, everything looks weird and the back of the car is bigger than the front. The part where its on the side of the car under the back window (where the gas thing would be), when I tried to match the vertices with it, the tip was too sharp. And when I looked at your model, nothing was sharp or messy, everything was smooth, even though the shading was flat. I dont know what to do about the sharpness and mixed up vertices. Help?
the plural of a vertex is vertices. The actual word isn't vertice.
I'm having a really hard time, but due to the blueprint, the side view has almost no relation with the front one so any change I make on one perspective ruins eveyrthing on the others.
The tutorial is amazing though, easy and effective.
You need more subs my man, Great tut, heading to part 5.
I was your 230th like
testedpancake definition- Pro at blender
Not a whole lot of plane modeling tutorials, and certainly not at your speed and detail. good work!
your too fast i cant follow the tutorial
Nice tutorial, easy to follow.
I want just to mention, that you don't need shift+alt+right_click to select an edge loop, just alt+right_click. You have to use shift when select multiple edge loops.
Happy Blending!
I believe the side parts you were talking about in 2:18 are called quarter panels. But great tutorials mines a bit off but thats because I'm making it as perfect as possible on my end
Your saving my life.
U fuck so slow man lol so many videos just send a link to download the model maybe just make a game
"But if we click GG, we can slide"
this is the easiest tutorial I've ever seen, and my result came out great so far (WIP) and now I'm really good at this. Thanks for the video
Well crap:
https://gyazo.com/63266eaa51f05e5234ad7a026373b067
https://gyazo.com/13f0d9ade7ca1630a7e66780e58b78f7
Good tut man very helpful but damn dude quit the stuttering!!
not for me this is hard
Really good again, thank you. Really enjoying these. Tried other Blender car tutorials, but can't really get on with them. The pace of your's suits me perfectly. Question: Tried modelling some other cars, setting the blueprints up as you have and I've found they never seem to line up. Is it common for blueprints to not line up, or am I doing something wrong? How do you solve this issue?
I need help!, every time I press “G” to drag around my dots it keeps creating another line or it extrudes another one 🙁
Nice Tutorials so far!