https://i.ytimg.com/vi/peuVIN1H9Rs/hqdefault.jpg
A read a posting in a Maya forum on Facebook the other day, asking what the Hypershader is about?
There are Maya experts who use it every day, and others who never use it. Certainly, when you deal with complex shading networks, you need the Hypershade window.
So this tutorial is a basic introduction to the Hypershader. We don’t do much more than mapping a checker texture to the colour of torus – using the Hypershade window only.
There is a related window called the Node Editor, which is not specific to shaders and rendering: https://youtu.be/TKrYeMqrS1w
Slightly more mathematical: https://youtu.be/TuuWk1dEVhk
If you feel like supporting this channel, check out www.patreon.com/uhr24
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12 responses to “Maya: Hypershade Basics”
where do i find my material tab in hyper shad its not viable
Do you use Arnold Renderer or Maya Software Rendered?
Hello please in maya 2018 my hypershade browser, material menu is not there
very clear .Compare to many other tutorials with speedy geeks this one is so clear and well done.Merci
Thank you, also I love your accent!
Excellent Tutorial . I have a qstn ? what if i removed the "aiStandarSurface1SG " box connected in the last ? what actually this does ?? i saw other tutorials removed it !
Great presentation! easy to understand. Please make more tutorial on maya hypershade.
Thank you!
Thank you nice tutorial!Was helpful!!
Thanks.
How to prevent showing those unneeded SG nodes? I need just a material node like in 3ds max in graph. It's very hard to do something when I have 20 materials and each of them connected to additional 20 SG nodes.
Hi. I need your help . my hypershade doesnt has a material panel . ı mean material , texture , utilitize … how can ı create this panel or how can ı find the these stuff ?
Yanıtla
Great tutorial!