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Autodesk Maya 2012 Tutorial- Game Character Part 1. In this tutorial series we have been given the task to create a 2000 polygon game character with a 512×512 color map. In part 1 of the tutorial, we box model the basic shape of the character and learn some basic elements in the base creation of the character.
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35 responses to “Autodesk Maya 2012 Tutorial- Low Polygon Game Character Part 1”
Great tutorial. thanks. 🙂
I think I show how to fix that on part 2 or 3 so don't worry about it for now. Basically select the edge loop from the middle and the top of the screen type 0 on x.
Hi how can I merge into one the left and right side? it seems like it has an extra space between them. Please help me.
I feel like Microsoft Sam is teaching me this xD
Thanks. Don't forget to checkout my model 🙂
Nice Video
I Like your Robotic Voice!
I don't use Maya I will try this Tutorial with Blender
Im sure a lot of people will find this one helpful including me 🙂 keep up the good work 🙂
press delete/backspace on your keyboard.
i cant watch this…that character just pisses me off so much when I look at it
first time I hear(well read) that, but it sounds cool.
greetings users, we are poly-nonymous :>
Muito bom, valeu.
Aahhhh its slender
reflection messes up when you extrude areas between the two sides. It will sometimes select the whole mesh when you extrude or select extra geometry. I prefer to disable it before doing an extrusion between 2 sides of the mesh to prevent any sort of problem.
Hi sir, I would like to ask at around 8:58, why do we turn off reflection? I am still a beginner and would like to pick up 3d modelling as a hobby xD
I am just extremely audibly irritable, its kind of annoying in its self. I appreciate the effort that would have gone into it though. You have obviously helped a lot of people.
sorry about that, I didn't have a decent microphone when I made this tutorial series.
why couldn't you talk into a microphone? next tutorial.. sigh, this one looked good aswell =(
press 3 to go to subdivision mode. press 1 if you want to go back to normal mode.
May I konw what happen at 6:38?
make sure that reflection is enabled or else that will happen. If it is already enabled just disable and enable it again because sometimes that happens.
sometimes you may have faces or edges overlapping in 1 mode and you may not notice it, if you work on smooth mode you can fix things like that. It is good practice to go back and forth to make sure there are no geometry problems.
Do you ever run into problems modelling entirely smooth?
it depends how bad it is. if you have hole you can use the append to polygon tool and click one edge and then another to create a face. You can also select an edge and go to mesh – fill hole, and then clean up the geometry. If you ever want me to look at your file for some feedback you can always contact me through my website.
i ended up creating a gap at the back of the head. how do i fix this? thanks
just go into face mode(hold right mouse click and choose face), select half the body and press delete/backspace on your keyboard.
how can I delete the other half of the body?
You rock for timesplitters 4 😀
Thanx alot, that really helped me =)
fuckvoice
just saving my spot… 13:00
I tried dragging it and it didn't move! what buttons do I press?
i feel like anonymous is teaching me this
what is that character?
ok thanx your tutorials are wery helpful btw.
and i apretiate the extra help 🙂