• Sunday , 26 January 2020

Autodesk Maya 2012 Tutorial- Low Polygon Game Character Part 1

Code Canyon

https://i.ytimg.com/vi/mzIDldxz0RU/hqdefault.jpg



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Autodesk Maya 2012 Tutorial- Game Character Part 1. In this tutorial series we have been given the task to create a 2000 polygon game character with a 512×512 color map. In part 1 of the tutorial, we box model the basic shape of the character and learn some basic elements in the base creation of the character.

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35 Comments

  1. cestlavie villa
    August 7, 2019 at 14:38

    Great tutorial. thanks. 🙂

  2. 3dEx
    August 7, 2019 at 14:38

    I think I show how to fix that on part 2 or 3 so don't worry about it for now. Basically select the edge loop from the middle and the top of the screen type 0 on x.

  3. Ann Yebra
    August 7, 2019 at 14:38

    Hi how can I merge into one the left and right side? it seems like it has an extra space between them. Please help me.

  4. Phil Rey
    August 7, 2019 at 14:38

    I feel like Microsoft Sam is teaching me this xD

  5. Poppin kid
    August 7, 2019 at 14:38

    Thanks. Don't forget to checkout my model 🙂

  6. Humanoid
    August 7, 2019 at 14:38

    Nice Video
    I Like your Robotic Voice!
    I don't use Maya I will try this Tutorial with Blender

  7. tri com
    August 7, 2019 at 14:38

    Im sure a lot of people will find this one helpful including me 🙂 keep up the good work 🙂

  8. 3dEx
    August 7, 2019 at 14:38

    press delete/backspace on your keyboard.

  9. mineragua
    August 7, 2019 at 14:38

    i cant watch this…that character just pisses me off so much when I look at it

  10. 3dEx
    August 7, 2019 at 14:38

    first time I hear(well read) that, but it sounds cool.

  11. Dj Daniel Darko
    August 7, 2019 at 14:38

    greetings users, we are poly-nonymous :>

  12. Alexandre Victorino
    August 7, 2019 at 14:38

    Muito bom, valeu.

  13. GamerNumber28
    August 7, 2019 at 14:38

    Aahhhh its slender

  14. 3dEx
    August 7, 2019 at 14:38

    reflection messes up when you extrude areas between the two sides. It will sometimes select the whole mesh when you extrude or select extra geometry. I prefer to disable it before doing an extrusion between 2 sides of the mesh to prevent any sort of problem.

  15. MoodyRaiNz
    August 7, 2019 at 14:38

    Hi sir, I would like to ask at around 8:58, why do we turn off reflection? I am still a beginner and would like to pick up 3d modelling as a hobby xD

  16. Kei
    August 7, 2019 at 14:38

    I am just extremely audibly irritable, its kind of annoying in its self. I appreciate the effort that would have gone into it though. You have obviously helped a lot of people.

  17. 3dEx
    August 7, 2019 at 14:38

    sorry about that, I didn't have a decent microphone when I made this tutorial series.

  18. Kei
    August 7, 2019 at 14:38

    why couldn't you talk into a microphone? next tutorial.. sigh, this one looked good aswell =(

  19. 3dEx
    August 7, 2019 at 14:38

    press 3 to go to subdivision mode. press 1 if you want to go back to normal mode.

  20. YutakaGift
    August 7, 2019 at 14:38

    May I konw what happen at 6:38?

  21. 3dEx
    August 7, 2019 at 14:38

    make sure that reflection is enabled or else that will happen. If it is already enabled just disable and enable it again because sometimes that happens.

  22. 3dEx
    August 7, 2019 at 14:38

    sometimes you may have faces or edges overlapping in 1 mode and you may not notice it, if you work on smooth mode you can fix things like that. It is good practice to go back and forth to make sure there are no geometry problems.

  23. Danny Mac 3D
    August 7, 2019 at 14:38

    Do you ever run into problems modelling entirely smooth?

  24. 3dEx
    August 7, 2019 at 14:38

    it depends how bad it is. if you have hole you can use the append to polygon tool and click one edge and then another to create a face. You can also select an edge and go to mesh – fill hole, and then clean up the geometry. If you ever want me to look at your file for some feedback you can always contact me through my website.

  25. Adam
    August 7, 2019 at 14:38

    i ended up creating a gap at the back of the head. how do i fix this? thanks

  26. 3dEx
    August 7, 2019 at 14:38

    just go into face mode(hold right mouse click and choose face), select half the body and press delete/backspace on your keyboard.

  27. jab panads
    August 7, 2019 at 14:38

    how can I delete the other half of the body?

  28. hardarm
    August 7, 2019 at 14:38

    You rock for timesplitters 4 😀

  29. Creative Artist
    August 7, 2019 at 14:38

    Thanx alot, that really helped me =)

  30. exmpletree
    August 7, 2019 at 14:38

    fuckvoice

  31. These _Lumps
    August 7, 2019 at 14:38

    just saving my spot… 13:00

  32. shadyever
    August 7, 2019 at 14:38

    I tried dragging it and it didn't move! what buttons do I press?

  33. Ivan Kebabremover
    August 7, 2019 at 14:38

    i feel like anonymous is teaching me this

  34. Joelis Jonas Šereika
    August 7, 2019 at 14:38

    what is that character?

  35. Matevž Brenčič
    August 7, 2019 at 14:38

    ok thanx your tutorials are wery helpful btw.
    and i apretiate the extra help 🙂

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